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Saturday, February 13, 2010

Batrep 1.5k Orks vs Space wolf battle

Had a game with Defu's Space wolf today. I played against his space wolf once (1vs1) using DE and lost. Experience tell me lone wolf = avoid if possible and Logan = CC madness. Using my orks for the 1st time (1 vs 1) prior games was 2 team planet strike games. Will be using my same list for the 2 planet strike games.

Mission: capture and control
deployment: DAWN OF WAR
(Either Annihilation and DOW like to appear during my normal games)

Orks list
----------
warboss
pk,atk squig,boss pole,eavy ar, cyborg body, TL shoota

big mek
eavy ar, cyborg, KFF

nobz x 9, pain boy x1
eavy ar, cyborg, waagh banner, 1x pk, 1x grot orderly, stinkk bomb
delicated transport
battlewagon , red paint, ram, grot riggers, zzap gun, ar plates

lootas x10

slugga boyz x19 , nob x1
1xpk, 1x eavy ar, stinkk bomb

slugga boyz x 12
stinkk bomb
delicated transport
trukk, red paint job

shoota boyz x 16
1x big shoota
shoota boyz x 15
1x big shoota

battlewagon , ram, red paint
--------------------------------------------------------------
Space wolf list
----------------------------
Logan
Runepriest, Chooser
10WolfGuards, 2TA+2CML+2PF
3X5Wolfguards, 1TA+CML+CF
2 Lone Wolves, TA+CF+SS
2 Landspeeders, MM
2 AC/HB Predators


Deployment
-Space wolf deploy 1 troop in the centre of the board to push the CC oriented orks back in the deployment zone.
-Orks deploy slugga boyz in trukk and shoota boyz behind a ruin building.

Turn 1
-Space wolf forces moved in, Landspeeders flatout to the front, wolf guards retreat back into SW half.
-Ork battlewagon with HQ and nobz zoom forward, 2nd battlewagon move in to allow slugga boyz to embark. Lootas move onto hill and shoota boyz move in from the centre edge.

Turn 2
-lone wolf move forward to try stall the slugga boyz in CC.
-lootas bear the brunt of cyclone missile and fail their LD on 8... and flee off table
-Land speeders move flat out again but , 1 was wreck and 1 wep destroyed by 58 shootas and 6 big shootas shot. ( left flank shootas doing all the dmg!)
-trukk move out of cover to zoom towards SW objective.
-Warboss battlewagon was wreck by living lightning, but warboss + nobz embark 2nd battlewagon when the slugga boyz dismount.


Turn 3
-Lone wolf charged into the slugga boyz and killed 3, orks return atks did not wound him. Orks fearless ar sv took 2 more casualties.
-Shoota boyz do no damage to the SPAZZE marin!
-2nd battlewagon was blow up by cyclone missile and warboss + nobz dismount into ruins.
-The flanking trukk was kerrunch by cyclone missile forcing slugga boyz to dismount.

Turn 4
-SW mass firepower killed 1 nobz! (amazing rolls by me FTW lol)
-The dismounted slugga boyz was ripped apart by pistols and flee.
-Centre shoota boyz managed to immob the piece of irrtating landspeeder and wreck it in CC.
-Warboss + nobz charge in to help the hopeless slugga boyz, over killing the lone wolf.
-Centre slugga boyz consalidate towards SW predator.
-Left shoota boyz hide in ruins again after the failed trukk flank rush.


Turn 5
-centre predator tank shock the centre shoota boyz off objective but they are fearless.
-wolf guards move closer to ork objective.
-Murder hurricane killed more slugga boyz on right.
-Mass fire power on SW right flank killed 8 shoota boyz  forcing them to flee.
-Ork declare waagh! slugga boyz with pk nob manage to wreck predator.
-Shoota boyz managed to take down wolf guard with termi ar!
-Warboss + surviving nobz + big mek wander around aimlessly (I had no idea what to do LOL)
- Ork player roll 5! game goes to turn 6.


Turn 6
-Slugga boyz deep in SW zone were slaughtered mercilessly.
-With nothing much to shoot, the warboss unit was relentless shot. Big mek, pain boy, 1 pk nob and warboss walk out the carnage unscathed. (Their cyborg body absorbing many horrendous injuries)
-Centre shoota boyz railled and move 3" and ran towards ork objective, claiming it back.
-Warboss charge out the decimated nobz unit and blow up the contesting predator.
-Resultant explosion caught 4 orks + boss but did not wound either. 1 unlucky grey hunter  wolf guard  was caught also and got pierce in the head by sharpnel. (wear your helmet!)
-pk nob + pain boy +big mek charge the nearest grey hunter wolf guards and killed 1, wolf guards pass break test.
-Ork player roll 2!, game ends.

DRAW ( 1 - 1)

Nearly lost this game, if the game continues to turn 7, the next grey hunter  wolf guard unit will be able to claim ork objective. The rest of the SW will shoot the warboss to death, preventing him from charging any SW coming near to objective. Make lots of mistake in this game, deploy the lootas wrongly, should have deploy them in the ruins and take shots at anyone coming near to objective. I should also concentrate all my battlewagon and trukk on the left flank and rush towards SW objective. My shoota boyz then can hold my own objective with the help of lootas.

Next game would try storm boyz and maybe kommandos if I can get them. I feel that I need some crazy suicidal in your face distract units so that my warboss can safetly cross into enemy zone and wreck havoc.

There are some errors in the battle report as I did not take notes during the game and may have left out or remember some parts wrongly. (esp turn 5)

Thursday, January 21, 2010

Planetstrike 4.5k battle (orks + IG + Iyandan eldar vs SW + SM + eldar)

Played my biggest 40k planet strike game last wk. It was a farewell game for our gaming grp member Sam (Iyandan player) who was leaving for Aus.

Mission: Desperate assault
Atk strategems: planet quake bomb
def strategems: void shield, machine spirit
objectives : 3 bastions

Defers: 1.5k*3 (orks,IG,Iyandan Eldar)
Atkers: 1.5k*3 (SW,SM,Eldar)

The game was stop at end of turn 3 as it was running late and to catch the last train and work the next day some had to leave.

Highlights of battle:

-Canis wipeout a squad of banshees with his thunderwolf cavalry.
-IG firing power took out the thunderwolf cavalry, leaving Canis alone.
-IG mass las guns took out another chunk of fenrisian wolves claiming objectives.
-Prince Yriel charge Canis wolfborn and killed him easily.

-ork warboss killed 4 thunderwolf cavalry + a wolflord on thunderwolf. warboss dying in the process.
-Stompa arrived in def turn 1 and killed 3 damned legionnaire + 2 fenrisian wolves, wep destroying 1 landspeeder and stunning another landspeeder.
-2 multi-melta landspeeders wreck the stompa in 1 turn rolling 3 sixes and 1 five.
-Ork nobz arrived with battlewagon and took out eldar bright lances firing base.
-16 shoota boyz mow down a squad of swooping hawks.

-Defenders' bastions was completely destroyed by eldar brightlances in turn2.
-IG bane wolves hose down some SM holding objectives.
-striking scorpians clean out a horde of fenrisian wolves claiming objectives.
-Wave serpent ramming an ironclad dreadnought and immobilzing it.
-Vulkan was hiding in atker's bastion the whole game hahaha. (i think)

Thats all I can remember, being the ork player I only could remember most of the orks battles.

End game (turn 3):
Defenders still hold 2 uncontested bastions at end of turn 3. VICTORY TO defenders.


Conclusion:
Very fun game, I find it pretty epic, big battles does change the game alot. Tons of dice thrown around and it was very brutal, lots of models die in just a turn. Future big battle games need to be schedule earlier so it can be completed.

Wednesday, December 23, 2009

40k Planetstrike DE vs SM 1k

Tried a planetstrike game last wk. My 1st planetstrike game and barely know the planetstrike rules. Went into the battle like a headless Archon.

We decided to go with the 1st mission (planetfall) and 1 objective as both me and my opponent are new to planetstrike and using this game to learn the new stuffs.

The game was played with actual models, though no photos were taken as my camera was on loan to a friend. Trying out a new format of battle report.

Attacker - Dark eldar
Atk Stratagem - Dawn assault
Defender - Space marine (vanilla marines)
Def Stratagem - Power generator
Planetstrike mission - Planetfall
Objective: 1 bastion



Legend.
Pedro kantro Darnath Lysander was the HQ.



Pre game map.

Defender (SM)
-Deploy 1 unit of 6 scouts in the ruins.
-1 unit of 5 terminators behind the aegis def lines.
-pedro + captain + 1 unit of 5 terminators deploy inside the bastion.
-1 unit of 10 tactical marines with rhino in reserve.

Attacker (DE)
- Roll 4 firestorm
- Aiming the scouts, non hit... all scatter the perimeter outside the ruins....

Unlucky pre-game rolls for me... onto DE turn 1.


DE (turn 1)
-Raider park at edge of ruins. Archon+incubi dismount 2" into ruins and charge into the scouts inside the ruins.
-scouts easily decapitated.
-talos Deepstrike and charge the terminators.(error here, misread the shock&awe rule)
-talos deal 2 wounds but was saved by terminators invul, in return ate alot of pfs.
-Dawn assault in effect, cant see anything in the dark...
-need a 4 for dawn assault to end, I roll a 4... (will be shot to bits by SM next turn)


SM (turn 1)
-rhino reserve came from atk table edge, flame + shot the warriors and they panic off
-1 warrior + 1incubi die from mass storm bolters, cyclone missile, intercepter gun, h.bolter



DE (turn 2)
-Archon retinue embark and raider flatout towards aegis def line.
-2nd warr sq Dark lance the bastion, no dmg.
-ravager shaken rhino and killed 3 tactical marines.
-Jetbike enter play from table edge and charge into terminators, killing 1 and losing 1.


SM (turn 2)
-Tactical marines embark and rhino pop smoke.
-Terminiators PFs jetbikes to bloody pulp.
-Mass fire from bastion cause 2 pen, 1 glance on raider. Cover sv both pen. Glancing cause wep (dark lance) destroyed.
-rhino hunter killer missile miss ravager.


DE (turn 3)
-ravager + 2nd warr sq fire at rhino only shaken it. ( damn smoke cover sv!!)
-3rd warr sq come in from reserve.
-archon + incubi assault terminators wiping them out and conslidate behind aegis def line.


SM (turn 3)
-tactical marines dismount and flame+bolter the DE warr sq killing 8, but warr sq(left 2 guys) pass their morale!
-concentrate firepower from bastion+SM did not do any dmg to archon and incubi.


DE (turn 4)
-archon+incubi embark raider to hide.
-3rd warr sq dark lance bastion, no dmg.
-ravager + 2nd warr sq killed 5 marines, tactical marines pass morale also!


SM (turn 4)
-bastion+SM+rhino concentrate firepower on 3rd warr sq, killing 7 and panic them off table.
-2 tactical marine assault 2nd warr sq killing them easily.


DE (turn 5)
-ravager killed the remaining tactical marines.
-raider move to capture bastion. (objective)


SM (turn 5)
-bastion+SM+rhino fired on raider, exploding it... 1 incubi died in the explosion.
-A "5" is rolled, game goes to turn 6...


DE (turn 6)
-ravager shaken the rhino again!
-archon stunned the bastion with his agonizer.


SM (turn 6)
-SM HQ+terminators leave bastion and assault the archon.
-Archon and incubi killed 2 terminators.
-Archon failed 2+ invul save and died.... smashed to bits by PFs.
-incubi cut down by pedro and captain.
-A "4" rolled, game goes to turn 7.


DE (turn 7)
-ravager last ditch effort to kill off the terminators, all wounds saved by invul.


SM (turn 7)
-Mass fire power from everything the SM had shot at the ravager, wrecking it.
-DE tabled!

Game ends
VICTORY TO SPACE MARINES!!


End game thoughts
long live the corpse emperor!! hehehe

I was too hasty with my HQ raider, rushing it forward solo too early and exposing it to unnecessary risk. I should also bring more raider squads to rush in during turn 5 onwards. Hiding them behind ruins if they came in early during the game. Using warrior squads on foot were just too slow and they end up getting slaughter. Bad mistake not using DE advantage of mobility.
Back to drawing board with new list.

Friday, December 4, 2009

Crater Terrain Painting

Finally got time to do some painting. Decide to go with terrain painting to test some technique I read.


Using Tamiya enamel paint to create a wash. Around 2:1 black:brown (X1:XF64)

Spraying the crater white.



After the white had dried. Wash the whole piece with enamel wash.


Blast craters, with little details difficult for the wash to flow around...

moonscape drying in process

Almost done, left drybrushing some pale grey blue on the edges
before spraying some matt varnish on it.



After highlighting with pale grey blue. (vallejo MC)


Another piece with more brown (Tamiya XF 64) in the wash.


Saturday, October 24, 2009

40k battle: CSM 1.5k vs IG + DA (1k + 500)

Imperium turn 1 movement phase.


Deathwing deepstrike and immob the khorne berzerkers rhino.


Khorne Berzerkers disembark the immobilized rhino to charge the deathwing terminators. (ignore the Mpoc figures...)

Orks proxy as guards.


On turn 5, CSM held 2 objectives to Imperium 0 objective. Game continued to turn 6 and CSM held 1 objective to Imperium 1 objective. Game goes to turn 7 and CSM held 0 while Imperium held 1.

From win -> draw -> defeat for the CSM ... just because of the turn dice roll lol...

1-0 win for the Imperium.




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