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Showing posts with label Space wolf. Show all posts
Showing posts with label Space wolf. Show all posts

Sunday, October 26, 2014

SM (Raptors) vs SW + IG 1850 Dead lock 7th


A grudge rematch against Krom again for the humiliating defeat in the last game using my HH Iron warriors. This time I would be using SM with raptors chapter tactics with some FW units thrown in.
No detail turn by turn battle report just a short summary with some pictures. 


Wolves unleash!

SM storm talons got shot down trying to contest 

SM static gunline

SW stormfang (proxy) zoom in for the kill!



The game ended at turn 5 with the following victory points:

SM : SW+ IG
9     :  12

SW+IG victory!

A close game and could be a draw if we did not mixed up some rules like going to ground units cannot claim objectives. Krom had chose to go to ground with his IG troops near objective #4, I would have flat out my land speeder to capture objective #4 and get 2 victory points as I have 2 capture objective #4 cards on hand. Anyway we learn as we play more games.
Luck was also on Krom side as his opening hand cards were mostly objectives in his deployment zone and he promptly got 4 points in first turn while half my cards were to capture objectives on Krom deployment zone LOL. Till next time grudge match again!

Monday, September 15, 2014

Iron warriors (HH) VS Space wolves + Ultra Marines (7th) 1850

Had a game of 40k with gaming buddy Krom for the first time since 2012. Didn't get to play a game against him as I was really busy with work for the past years and he went to the US for phd studies.

I will be trying out the Horus heresy Iron warriors list. Krom will be using the 7th edition Space Wolves book with a unit of ultra marines (bikers) allies.

We played the eternal war mission: Emperor's will (rolled) since Krom had not been playing 40k for years and not familiar with the 7th edition rules.

Deployment: Long table edge (rolled) but we decided to go with dawn of war deployment for less hassle. If we had go with long table edge, it will be to my advantage as my shooty army will have more turns to shoot before the SW can reach my lines.
Arjac and terminators drop pod in to IW lines on turn 1
  • With night fight in play on turn 1, around 1/3 of IW shooting was saved by cover saves. Didn't managed to neutralised any threats. 
  • All the Space wolves units rush head long into the IW lines, Arjac and terminators were only able to glance some of IW vehicles. No unit was destroyed in either turn 1. 



Storm Fang proxy (Valkyrie) zoom in to deliver death
Turn 2

  • IW concentrated all their shooting on Arjac and terminators but the Anvil of Fenris just wont die and a single terminator survived. 
  • Most of the Space Wolves and Ultra marines (bikers) were just within charge range of  IW units.

Turn 3 for IW was their last ditch effort to kill the most important threats, Arjac was finally gunned down but the bikers and thunder wolves cavalry were still alive and ready to charge. SW wasted no time in charging with all their CC units. The storm fang drop off a unit of blood claws and their 39 attacks was enough to wreck the predators. The storm fang was very deadly with its arsenal of weapons and versatility, but lousy rolls by Krom kept the IW vehicles alive for a little longer.
The Valkyrie proxy was used as he just received his storm fang from the store on the day of game.  

Iron warriors charged by Wolf lord on Thunder wolf on turn 7
With SW charging into close combat on turn 3, it was a matter of time before the thunder wolves cavalry destroy everything. The bikers wiped the Rapier squad in 3 phase of CC with lousy rolls on both sides and proceed to wreck the basilisk and flat out back to their deployment zone to cap the objective. The thunder wolves cavalry unit was destroyed in the end leaving only the wolf lord to mop up the rest of the stragglers.

Game end on turn 7 with SW: 17 VP to IW(HH): 7 VP.

I only have 2 models left at the end of game.

End game thoughts:
Another defeat! though not the usual tabled game but its either I sux real bad or the 30k HH list cant compete with 40k list. Scheduling another game with Krom before he goes back, this time I'm going to use a 40k book and see how it goes.

Tuesday, June 15, 2010

DE vs SW 1.75k/ BA vs IG 1.75k normal mission batrep

Played 2 games today after a week of rest. 1st game was against Krom's SW. He change his list to a more mechanize army with 5 razorbacks, 2 LS, 2 dreadnoughts, 3 units of missile long fangs, 1 unit of TWC and wolf lord on TW with cannon fodder wolves.

2nd game was against Jaeroler's IG. He change his usual mechanize list to an infantry list , his new list posted at his blog.

1st game
----------
Mission: Captured and control
Deployment: pitch battle
Objectives: 2

Game end on turn 6.
DE : SW
0: 1

Victory to the SW.


2nd game
-----------
Mission: Capture and control (dice gods are fickle)
Deployment: pitch battle (yes again...)
Objectives: 2

Game end on turn 5.
BA: IG
1:0

Victory to the BA.

2nd game fluff from the traitors perspective on Jaeroler blog.
2nd game  turn overview here.

Click below for DE & BA list and highlights of game.

Friday, May 21, 2010

BA (1.75k) normal mission batrep

Weekday 40k. Played 2 games yesterday.
1st game was against Krom SW, 2nd game was against Jaeroler IG.
I was using the same list here.


Sunday, May 16, 2010

BA VS SW (1.75k) batrep

2nd game was against Defu (Krom) SW. I will let him feel "mepcheezeto" power! I was using the same BA list as listed here .

Krom's SW list and his thoughts for the game in this link .

Mission: Captured and Control
Deployment: Dawn of war

Saturday, April 3, 2010

Batrep 3k IG + orks VS 3k SM + SW

Played a 3k 40k game today with the regular guys. Having just received my battle mission book, wanted to try 1 of the missions inside. We settle with "Prepared assault" as was played out in WD363.

Mission: Prepared Assault
Teams: IG (evils ones) + Orks VS SM + SW (3k /team)
Objectives: 3
Deployment: Prepared Assault deployment


Turn 1 after deployment 


Ork horde prepare to rush the flanks (LR proxy BW)

Thunder wolves at the front lines (hungry wolves)

Vulkan (Right: in black) with tactical marines holding centre objective

Solo Wolf guard survived Rhino explosion

More Tac squads prepare to unleash hell on IG flanks




1st Rank fire , 2nd Rank fire!!

Game ends on turn 5 with the Adeptus Astartes holding 2 objectives.

Battle highlights:
-The game winner unit was the thunder wolf cavalry. The thunder wolves sweep into IG line and kill all the troops, also withering down warboss + nobz unit before a 2nd TWC unit wiped them out.
-A rallied surviving single TWC charge in on turn 5 to kill the last unit of guardsman denying a draw securing a absolute victory for the Emperor's Finest.
-Wolf guards with melta guns and landspeeder with melta suicide push forward to destroy most of orks transport, grounding the ork boyz and using cyclone missles to kill them off.
-Lousy rolls by IG lascannon team failed to destroy most of the rhinos holding troops.
-Master of ordnance damage was negated by cover saves offered by area terrain.
-Colossus was constantly weapon destroyed and stunned prevented it from wiping Vulkan and his tactical squad holding 1 objective.
-Ork mega dread was tar-pit by 6  master crafted thunder-hammer wielding terminators, eventually destroying the mega dread after 6 rounds of combat. 13 shoota boyz came to relief the mega dread but was smash to a bloody pulp by the terminators.
-Hell hounds were destroyed and disabled by missiles, preventing them from flaming the TWC running rampage in IG line.

Funny moments:
-A landspeeder was weapon destroyed by a stray plasma cannon shot and in the following turn was destroyed by a scattering master of ordnance blast.
-Stray rounds did nothing lol... (fan was switch off to prevent any external interference)
-Colossus again survived the battle! suffering multiple, wep destroy, immob, stun, shaken but was not destroyed. Earning itself veteran status. (survived 3 battles - 1x1750, 2x3000)

After battle thoughts:
This mission really favour mechanize armies and a need to push into the centre 2 objectives with more stuffs than your opponent can kill.

Thursday, March 18, 2010

Batrep 3.5k CSM + SW vs IG + Eldar

Currently doing some changes to the blog and due to my "noob-ness" in html or rather lousy blogging skills, the blog is in some mess :(

Anyway played a big 3.5k pt game 2 vs 2 last wkend.

Mission: capture & control
Deployment: Spear head

IG deploy everything except the 3 devil dogs on table, while his Eldar ally decided to reserve everything. CSM and SW deploy mostly in cover due to the sheer amount of IG big guns. SW reserve the TWC and CSM reserve the DS suicide terminators. IG roll a 3 for seize initiative.

Heavy wep team was panic off by SW long fangs in 1st turn, most wolf guards move to the centre and marines top right flank. 1/2 colossus was wrecked by SW fire power.

Chaos LR went right in front of IG lines and pop smoke and due to insufficient firepower, the LR escape unharmed and berserkers inside were able to assault the IG firing line in turn 2, supported by DS terminators who help wep destroyed a colossus gun. Berserkers managed to kill off company command squad, a 20 guardsman squad but was cut down by IG mass 66 las gun shots and 36 blade storm shots. Chaos terminators continue to prove themselves by surviving assaults from tech servitors, rallied guardsman and melta guns from veterns. Chaos termins continue to be a thorn throughout the game in the IG/Eldar side, Contesting IG objective and killing any troops that try to claim it back.

Due to lousy rolls, many of IG and eldar vehicles only appear in turn 3 and 4. Which was systematically destroyed by the marines army. Fire prisms shots all save by superior power armour and cover saves!

Lash sorcerer, lash guardsman out for the TWC to charged, wolf guards decimate 6 eldar jetbikes at the flank trying to contest/claim marines objectives. 3 Devil dogs were all destroyed when trying to flush the chaos marines out holding marine's objective. TWC continue their blood lust by going into IG firing line to kill more veterns trying to claim back IG objective.

Seer council in wave serpent moved flat out but was assaulted by a dreadnought and Daemon prince and 6 chaos marines, and wrecking it killing everyone inside.

In turn 6, much of Eldar was destroyed or killed, IG had a surviving colossus which suffered wep destroyed, stun , shaken , immob numerous times but was repaired back everytime. The colossus survived the battle hehehe.

Game end on turn 6.
Objectives: 1-0
Victory to CSM + SW

Saturday, March 6, 2010

Batrep 1750 CSM vs 1750 SW

Had a game with Defu Space wolf using my CSM as only my CSM can hit above 1750. No pictures, no animated pictures. Dizzy + sleepy to do any... Maybe next wk I'll create some pictures if I still can remember.

Mission: Seize ground ( 5 objectives)
Deployment: pitch battle

Game end on turn 6.
Victory to Space wolf : 2 - 1

Conclusion
Make some mistakes by reserving my berserkers and land raider. Also should have deepstrike my terminators on the right flank of Space wolf holding an objective. Giving them more targets to shoot at and also protecting my daemon prince. Daemon prince was shot to death before he could do any damage. Position my sorcerer too far behind limited my choice of Lash targets. On turn 6 I should had charged Logan grimnar (already engaged with a PF aspiring champion) with my 7 remaining chaos marines with champion (power fist), but past experience with Logan prevented me from making that choice. If I managed to kill him, the game would be a draw.

Past experience - Logan grimnar survived 6 agonizer atk wounds!

Rune priest runic weapon = EVIL!


The khorne Daemon prince was transformed to chaos spawn for his failure yet again.

Saturday, February 13, 2010

Batrep 1.5k Orks vs Space wolf battle

Had a game with Defu's Space wolf today. I played against his space wolf once (1vs1) using DE and lost. Experience tell me lone wolf = avoid if possible and Logan = CC madness. Using my orks for the 1st time (1 vs 1) prior games was 2 team planet strike games. Will be using my same list for the 2 planet strike games.

Mission: capture and control
deployment: DAWN OF WAR
(Either Annihilation and DOW like to appear during my normal games)

Orks list
----------
warboss
pk,atk squig,boss pole,eavy ar, cyborg body, TL shoota

big mek
eavy ar, cyborg, KFF

nobz x 9, pain boy x1
eavy ar, cyborg, waagh banner, 1x pk, 1x grot orderly, stinkk bomb
delicated transport
battlewagon , red paint, ram, grot riggers, zzap gun, ar plates

lootas x10

slugga boyz x19 , nob x1
1xpk, 1x eavy ar, stinkk bomb

slugga boyz x 12
stinkk bomb
delicated transport
trukk, red paint job

shoota boyz x 16
1x big shoota
shoota boyz x 15
1x big shoota

battlewagon , ram, red paint
--------------------------------------------------------------
Space wolf list
----------------------------
Logan
Runepriest, Chooser
10WolfGuards, 2TA+2CML+2PF
3X5Wolfguards, 1TA+CML+CF
2 Lone Wolves, TA+CF+SS
2 Landspeeders, MM
2 AC/HB Predators


Deployment
-Space wolf deploy 1 troop in the centre of the board to push the CC oriented orks back in the deployment zone.
-Orks deploy slugga boyz in trukk and shoota boyz behind a ruin building.

Turn 1
-Space wolf forces moved in, Landspeeders flatout to the front, wolf guards retreat back into SW half.
-Ork battlewagon with HQ and nobz zoom forward, 2nd battlewagon move in to allow slugga boyz to embark. Lootas move onto hill and shoota boyz move in from the centre edge.

Turn 2
-lone wolf move forward to try stall the slugga boyz in CC.
-lootas bear the brunt of cyclone missile and fail their LD on 8... and flee off table
-Land speeders move flat out again but , 1 was wreck and 1 wep destroyed by 58 shootas and 6 big shootas shot. ( left flank shootas doing all the dmg!)
-trukk move out of cover to zoom towards SW objective.
-Warboss battlewagon was wreck by living lightning, but warboss + nobz embark 2nd battlewagon when the slugga boyz dismount.


Turn 3
-Lone wolf charged into the slugga boyz and killed 3, orks return atks did not wound him. Orks fearless ar sv took 2 more casualties.
-Shoota boyz do no damage to the SPAZZE marin!
-2nd battlewagon was blow up by cyclone missile and warboss + nobz dismount into ruins.
-The flanking trukk was kerrunch by cyclone missile forcing slugga boyz to dismount.

Turn 4
-SW mass firepower killed 1 nobz! (amazing rolls by me FTW lol)
-The dismounted slugga boyz was ripped apart by pistols and flee.
-Centre shoota boyz managed to immob the piece of irrtating landspeeder and wreck it in CC.
-Warboss + nobz charge in to help the hopeless slugga boyz, over killing the lone wolf.
-Centre slugga boyz consalidate towards SW predator.
-Left shoota boyz hide in ruins again after the failed trukk flank rush.


Turn 5
-centre predator tank shock the centre shoota boyz off objective but they are fearless.
-wolf guards move closer to ork objective.
-Murder hurricane killed more slugga boyz on right.
-Mass fire power on SW right flank killed 8 shoota boyz  forcing them to flee.
-Ork declare waagh! slugga boyz with pk nob manage to wreck predator.
-Shoota boyz managed to take down wolf guard with termi ar!
-Warboss + surviving nobz + big mek wander around aimlessly (I had no idea what to do LOL)
- Ork player roll 5! game goes to turn 6.


Turn 6
-Slugga boyz deep in SW zone were slaughtered mercilessly.
-With nothing much to shoot, the warboss unit was relentless shot. Big mek, pain boy, 1 pk nob and warboss walk out the carnage unscathed. (Their cyborg body absorbing many horrendous injuries)
-Centre shoota boyz railled and move 3" and ran towards ork objective, claiming it back.
-Warboss charge out the decimated nobz unit and blow up the contesting predator.
-Resultant explosion caught 4 orks + boss but did not wound either. 1 unlucky grey hunter  wolf guard  was caught also and got pierce in the head by sharpnel. (wear your helmet!)
-pk nob + pain boy +big mek charge the nearest grey hunter wolf guards and killed 1, wolf guards pass break test.
-Ork player roll 2!, game ends.

DRAW ( 1 - 1)

Nearly lost this game, if the game continues to turn 7, the next grey hunter  wolf guard unit will be able to claim ork objective. The rest of the SW will shoot the warboss to death, preventing him from charging any SW coming near to objective. Make lots of mistake in this game, deploy the lootas wrongly, should have deploy them in the ruins and take shots at anyone coming near to objective. I should also concentrate all my battlewagon and trukk on the left flank and rush towards SW objective. My shoota boyz then can hold my own objective with the help of lootas.

Next game would try storm boyz and maybe kommandos if I can get them. I feel that I need some crazy suicidal in your face distract units so that my warboss can safetly cross into enemy zone and wreck havoc.

There are some errors in the battle report as I did not take notes during the game and may have left out or remember some parts wrongly. (esp turn 5)

Thursday, January 21, 2010

Planetstrike 4.5k battle (orks + IG + Iyandan eldar vs SW + SM + eldar)

Played my biggest 40k planet strike game last wk. It was a farewell game for our gaming grp member Sam (Iyandan player) who was leaving for Aus.

Mission: Desperate assault
Atk strategems: planet quake bomb
def strategems: void shield, machine spirit
objectives : 3 bastions

Defers: 1.5k*3 (orks,IG,Iyandan Eldar)
Atkers: 1.5k*3 (SW,SM,Eldar)

The game was stop at end of turn 3 as it was running late and to catch the last train and work the next day some had to leave.

Highlights of battle:

-Canis wipeout a squad of banshees with his thunderwolf cavalry.
-IG firing power took out the thunderwolf cavalry, leaving Canis alone.
-IG mass las guns took out another chunk of fenrisian wolves claiming objectives.
-Prince Yriel charge Canis wolfborn and killed him easily.

-ork warboss killed 4 thunderwolf cavalry + a wolflord on thunderwolf. warboss dying in the process.
-Stompa arrived in def turn 1 and killed 3 damned legionnaire + 2 fenrisian wolves, wep destroying 1 landspeeder and stunning another landspeeder.
-2 multi-melta landspeeders wreck the stompa in 1 turn rolling 3 sixes and 1 five.
-Ork nobz arrived with battlewagon and took out eldar bright lances firing base.
-16 shoota boyz mow down a squad of swooping hawks.

-Defenders' bastions was completely destroyed by eldar brightlances in turn2.
-IG bane wolves hose down some SM holding objectives.
-striking scorpians clean out a horde of fenrisian wolves claiming objectives.
-Wave serpent ramming an ironclad dreadnought and immobilzing it.
-Vulkan was hiding in atker's bastion the whole game hahaha. (i think)

Thats all I can remember, being the ork player I only could remember most of the orks battles.

End game (turn 3):
Defenders still hold 2 uncontested bastions at end of turn 3. VICTORY TO defenders.


Conclusion:
Very fun game, I find it pretty epic, big battles does change the game alot. Tons of dice thrown around and it was very brutal, lots of models die in just a turn. Future big battle games need to be schedule earlier so it can be completed.
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