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Showing posts with label IG. Show all posts
Showing posts with label IG. Show all posts

Sunday, October 26, 2014

SM (Raptors) vs SW + IG 1850 Dead lock 7th


A grudge rematch against Krom again for the humiliating defeat in the last game using my HH Iron warriors. This time I would be using SM with raptors chapter tactics with some FW units thrown in.
No detail turn by turn battle report just a short summary with some pictures. 


Wolves unleash!

SM storm talons got shot down trying to contest 

SM static gunline

SW stormfang (proxy) zoom in for the kill!



The game ended at turn 5 with the following victory points:

SM : SW+ IG
9     :  12

SW+IG victory!

A close game and could be a draw if we did not mixed up some rules like going to ground units cannot claim objectives. Krom had chose to go to ground with his IG troops near objective #4, I would have flat out my land speeder to capture objective #4 and get 2 victory points as I have 2 capture objective #4 cards on hand. Anyway we learn as we play more games.
Luck was also on Krom side as his opening hand cards were mostly objectives in his deployment zone and he promptly got 4 points in first turn while half my cards were to capture objectives on Krom deployment zone LOL. Till next time grudge match again!

Saturday, July 2, 2011

Monthly 40K massive game 1

Today mark the beginning of our gaming group monthly massive game. Organized by Enrgie over at http://anythingbutones.blogspot.com/, we were playing 40K (3 VS 3) 5250 points, good vs evil.

I was not playing due to odd number of players and waking up late and feeling feverish with a runny nose and sore throat....symptoms of flu...

Good
Beef Nuggets - IG http://anythingbutones.blogspot.com/
Ethan - GK http://anythingbutones.blogspot.com/
Skanwy - BA(Flesh Tearers)  http://skanwy.blogspot.com/

Evil 
Enrgie - Tyranids http://anythingbutones.blogspot.com/
Grimcon - Tau http://grimcron.wordpress.com/
Jaeroler - IG (Evil ones) http://jaeroler.blogspot.com/

Game end on turn 5, which was agreed before game.
Evil won.

Some pictures below:
Flesh Tearers holding the Imperium left flank on it own.

GK and IG slug it out with the xenos + traitors on the right flank.

nom nom nom nom nom nom.

Tau rail guns and traitor IG heavy weps scanning for targets.

Sanguinary guard holding objective (obelisk), DC slams into IG vehicles.

Mephiston (Vlad conversion) in the centre surrounded on all sides.

Epic final battle between Mephiston and Hive Tyrant (Mep was no match for Tyrant, Lash whips FTW)

More pictures can be found in http://anythingbutones.blogspot.com/2011/07/40k-megabattle.html

Sunday, June 5, 2011

Grudge match! GK vs IG 1750 normal batrep

Another day, another battle report. Jaeroler wanted a rematch from yesterday game. He will be using the same list, I will also be using the same GK list. Using Power point this time instead of vassal for the pictures.

List here: http://yc-fantasygames.blogspot.com/2011/06/grey-knights-vs-ig-1750-normal-batrep.html

Mission: Annihilation
Deployment: Pitch battle

GM give reroll 1s to wound to purifiers and terminators.
IG seize initiative not successful.

Deployment

I let the picture speak for itself.


Turn 1

GK
-Purifiers in rhino weapon destroyed (multi laser) left melta vet chimera. 
-LR crusader blow up platoon cmd chimera, killing 2 inside and pinning them.
-Psyfle dread wreck 1 banewolf.
-DreadKnight  kill 1 H.wep team. (panic pass)

IG
-Dreadknight wounded once by H.wep team. 


Turn 2

GK
-Purifier in rhino wep destroyed (multi laser) right melta vet chimera.
-LR crusader and psyfle dread wep destroyed (multi melta) and stunned 2nd bane wolf.
-LR crusader bolter the platoon cmd sq and killed 2 (1 left, pass panic)
-DK kill another H.wep team (pass panic).
-Vindicare shake Leman russ on hill.

IG
-H.wep team wound DK again. (2nd wound)
-Leman russ stunned GKSS rhino.


Turn 3

GK
-GKSS disembarked and move to ruins but could not inflict any damage.
-DK dealt 2 wounds to H.wep team (lascannon and autocannon).
-Psyfle dread blow up bane wolf.
-LR crusader fluff all shots.
-Purifiers in rhino immobilized and wep destroy (H.bolter) right melta vet chimera.

IG
-Mass lasguns from guardsmen kill dreadknight.
-1 H.wep team blow up psyfle dread. 
-2 H.wep teams immobilized & wep destroy (storm bolter) GKSS rhino. 
-2 Leman russ kill 5 GKSS. (panic pass) 
-1st melta vets squads blow up purifiers rhino.
-2nd melta vet squad with chimera and colossus kill 4 purifiers that came out.


Turn 4

GK
-Purifiers immobilized left melta vet chimera.
-LR crusader shot H.wep team in crater but couldn't kill any.
-Terminators and GM disembarked and assault into guardsmen killing 15 and consol to edge of ruins. (5 guardsmen flee)
-Vindicare managed to wreck a leman russ. 

IG
-2 Melta vets squads and 1 chimera pour all their shots and kill 4 purifiers.
-Lone platoon cmd sq with melta wreck LR:crusader.
-Leman russ and colossus kill 4 GKSS. (panic pass)
-Mass H.wep teams and comp cmd chimera kill 1 terminator.


Turn 5

GK
-Purifiers wep destroy (H.bolter) left melta vet chimera.
-Lone GKSS with psycannon wreck comp cmd chimera.
-Vindicare wep destroy (battle cannon) leman russ. 
-GKSS rhino repaired immobilized result.
-GM charge lone platoon cmd melta gunner and kill it.
-Terminators shot disembark comp cmd sq and kill 2. (panic pass)

IG
-Melta vets mopped up the 2 purifiers.
-3 H.wep teams and comp cmd squad pour their fire into terminators killing 2. (panic pass)



Turn 6

GK
-Lone psycannon GK shot at the centre H.wep team and wiped them.
-GKSS rhino move forward.
-Terminator and Justicar charged into company command squad and wiped them, consolidate behind the wreckage.

IG
-Both melta vets squad came out of chimera and 1 squad fired at GM killing the GM instantly
-2nd melta vet squad ran nearer to terminators.
-H.wep team killed 1 terminator, leaving only the terminator Justicar alive.
-2nd H.wep team killed the lone psycannon GK.

Terminator Justicar Santaro smashed the traitor - Lord Commissar Velis into the wreckage of the chimera. Obliterating the torso of the traitor Commissar and impaling whats left of him into the twisted metal. Commander Proximus was dumbstruck by the scene but the heavy nemesis hammer gave Proximus time to regain his composure and he struck the Terminator before it could face him. 
His blade pierce only millimetres of the armour before snapping at the tip. Proximus did not even have time to realise his blade had broke as Justicar Santaro swung his hammer around. The hammer contacted Proximus head, blood and gore sprayed out in a wide arc from Santaro followed by a limp headless body coursing through the air, skidding to a rest ten metres away.  


Turn 7

GK
-Terminator justicar fired & charge the nearest H.wep team, killing the unit.
-Rhino tried to tank-shock H.wep team in crater but fall short.

IG
-Melta vet fired everything into terminator Justicar killing it.
-Colossus shot at vindicare but lightning reflex save it again.
-H.wep team shot the rhino that tried to tank shock it and blow it up. The explosion fall short of burning them.

Game end

KP
GK : IG
11 : 9
Victory to GK

The vindicare assassin watched as a horde of rabid guardsmen ran towards Terminator Justicar Santaro. The air around the terminator shimmer and burst into a colourful array of dazzling lights as the terminator justicar took immense fire from las and heat weapons fired by the horde of guardsmen.  
The assassin retinal display flashed a skull icon over Terminator Justicar Santaro name just as the hulking terminator crash down on his knees.
The assassin activated his vox bead and said:
"Mission accomplished"


End game thoughts
Very close game... at the end of turn 7, I only had a full wound vindicare assassin left. This game Jaeroler was able to prioritize his shooting and took out my psyfle dread and psycannons meat-shield early. My dice rolls were not as good as previous game and I keep getting immobilized/wep destroy results. The 2 chimeras on the left flank  were basically empty shells (weapon-less and immobilized) but not getting their KP because the chimeras were not destroyed.
Most of the time except in turn 1, I had to use 2 units just to deal dmg to 1 unit. The vindicare was the MVP and took out all the dangerous threats. If the vindicare had fluff like the LR:crusader I would have lost.

Mistakes I made were forgetting the vindicare had infiltrate and spend 1 turn running. I also did not used my orbital strike at all which I paid for. I also should had charged the heavy weapon teams with my terminators instead of shooting the company command squad in turn 5. Which could result in saving my rhino and maybe terminators from dying.

I am considering taking out the DK, its not really good in my list. Should I go the dark side and add more psyfle dreads or add inquisitor warbands?

Saturday, June 4, 2011

Grey Knights vs IG 1750 normal batrep

Had been awhile since I played against Jaerolers' IG. After getting inspired watching some games in a tournament, he changed his IG list and wanted to test it. I'm using my GK. I also change my Dread knight to include G.psilencer, let my GKSS take 2 psycannons and add a Land Raider crusader.

GK list
GK GM, orbital strike

10*Purifier, 4* psycannon, 6*halberd, Rhino
Vindicare assassin 


5*Terminators, 1*hammer, 4*halberd, master crafted
10*GKSS, rhino, 2*pyscannons



Land raider crusader, multi melta, HKM, psybolt
dreadnought, 2*TL autocannon, psybolt
Nemesis DK, g.psilence

1747


IG list
HQ
Company Command Squad w/ 3 meltas in Chimera
Lord Commissar

Troops
Veteran Squad w/ 3 meltas in Chimera x2
Platoon Command Squad w/ 3 meltas in Chimera
Infantry Squad x2
Heavy Weapon Squad w/ 2x Lascannons and 1 Autocannon x3

Fast Attack
Banewolf w/ Multimelta x2

Heavy Support
Leman Russ Battle Tank x2
Colossus Ordnance Battery x1



Mission: Capture and Control
Deployment: DOW lol...


GM make purifiers troops with grand strategy.
IG managed to seize initiative. 


My memory is quite fuzzy and never take notes during the game, so some details would not be 100% accurate.


Note* IG was issuing orders left & right, I didn't include it as I don't exactly know what the orders are called but just know that they allowed units to get TL, reroll cover saves, shot another round with rapid fire weps,  run better and auto rally. 


Deployment



GK
-GK deploy GM in centre in trench and LR:crusader with 5 terminators inside.
-GKSS combat squad. 2 psycannon and 3 SS in rhino. Justicar and 4 SS walking.

IG
-IG deploy HQ company commander and gang and embark into chimera in turn 1. (I just place a chimera for simplicity)
-The heavy wep teams are troops, all are 2 lascannon and 1 autocannon.

 Turn 1


IG
-IG move in everything, pop smoke for 3 chimera (2 melta vets, 1 platoon cmd).
-2 bane wolf move to flank of chimeras.
-Leman russ battle tank move from corner surrounding colossus. 
-Infantry squad combine and form a long line. 

IG shooting
-Either could not see due to night fight or could not roll high enough to glance LR:crusader.

GK
-move in everything also. Ork deff dread is Dreadknight with g.psilencer. Left rhino have 5 GKSS. Right rhino have purifiers. Everything that could run, ran forward, rhino move 12". (5 combat squad GKSS were not in picture)

GK shooting
-LR:crusader managed to stun right bane wolf with assault cannons and multi melta, HKM shake left bane wolf.  
 Turn 2


IG
-Move platoon cmd squad chimera forward to get range to LR:Crusader. Left banewolf also move nearer to get in range next turn. Everything else stay still.

IG shooting
-All heavy wep teams shot at DK, and DK took 1 wound.
-Colossus killed 5 GKSS that was walking with vindicare (not in picture).
-Leman russ could not kill vindicare assassin. (lightning reflex FTW!)
-All melta stuffs in the centre could not glance LR:crusader due to bad rolls and out of melta 2d6 range. 

GK
-Assassin move and ran to get into position. All rhinos and dreadnought, DK move forward.

GK shooting
-Purifiers in rhino shot psycannon at closet leman russ destroying its battlecannon.
-DK psilencer shot at closest H.wep team and killed 2, pass panic due to lord commissar. 
-psyfle dreadnought shot at left chimera with melta vets and blow it up, killing 5 vets and 6 guardsmen.
-GKSS in rhino wreck left banewolf.
-LR:Crus, immob and wep destroyed centre platoon cmd chimera.

Turn 3


IG
-Right melta vet chimera move closer to LR:Crus to get within melta 2d6 range. 
-Melta vets in crater move out to get into range of LR:Crus. 

IG shooting
-Banewolf multi melta destroyed LR:Crus assault cannon.
-Right melta vets in chimera wreck LR:Crus. 
-Platoon cmd meltas could not kill any disembarked terminators.
-Leman russ battle cannon could not kill any terminators.
-Colossus manage to wound vindicare once. 

GK
-DK, psyfle dread move forward.

GK shooting
-Purifiers shot at closet leman russ and destroyed its last wep (H.bolter).
-Assassin shot at 2nd leman russ and manage to pent and blow it up. (1 shot 1 kill haha)
-GKSS shot at platoon cmd chimera and wep destroyed it twice till wreck.
-GKSS rhino shot at the disembarked platoon cmd and killed 1. 
-Psyfle dread shot at right melta vet chimera and blow it up killing 6 inside.
-DK shot psilencer at another H.wep team on the left and killed 2, again passing panic.

GK assault
-Terminators with GM charged melta vets on the right and wiped them, consolidate into the ruins.

Turn 4


IG shooting
-Banewolf poison gas kill 1 terminator.
-Meltas from vets and platoon cmd all fluff or were saved by terminators.
-Guardsmen FRFSRF mass torchlight shots couldnt kill any terminators. 
-H.wep teams dealt another wound to DK and wep destroyed and immob GKSS rhino.
-Company cmd chimera couldn't wound DK. 
-Colossus fluff shot against vindicare. 

GK
-Purifier rhino move forward to get LOS to right banewolf. 
-GKSS disembarked from rhino.

GK shooting
-Purifiers psycannons shot at side of right banewolf and wreck it.
-Psyfle dread and GKSS shot at guardsmen and kill 7, passing panic again due to lord commissar. 
-DK shot at the furthest H.wep team and killed the autocannon gunner.
-Assassin fluff shot against wepless Leman russ.

GK assault
-GM and 4 terminators multi charge melta vets and platoon cmd squad. wiping all except platoon commander. Consolidating towards IG objective. 

Turn 5


IG
-Guardsmen move towards crater to get cover saves.
-Company cmd chimera move nearer to terminators to get within melta range.
-Leman russ move towards purifiers rhino.

IG shooting
-2 H.wep team killed DK. 3rd H.wep team fluff shot.
-company cmd meltas took 2 terminators down.
-colossus shot was saved by vindicare again!

GK
-Purifier disembark from rhino and ran towards GK objective.
-Terminators move towards IG objective.
-Purifier rhino move to prevent leman russ from tankshocking/ramming. (rhino was 1" away from Leman russ) 

GK shooting
-psyfle dreadnought manage to shake and wep destroy (multi laser) company cmd chimera.
-GKSS shot at the guardsmen, killing all except 2.
-Terminators shot at H.wep team, killed 1and inflict 1 wound on the lascannons gunners.
-All IG pass panic.

Game continue to turn 6.

 Turn 6


IG
-Company cmd chimera tankshocked GM and terminators, GM and terminators were surprised by the suicidal APC and decided to do a "tactical retreat" (I rolled 12 for LD...)

IG shooting
-Company cmd with meltas gunners disembarked and finished off the "fleeing" GM and terminators.
-Colossus blast killed 4 purifiers. 
-H.wep teams fluff.

GK
-Vindicare move up the ruins.
-Rhino on right move nearer to centre.

GK shooting
-Purifiers wreck the Wepless leman russ.
-Psyfle dread stunned and wep destroyed? (H.bolter) the chimera in centre.
-GKSS finished off the 2 guardsmen in the centre.  

Game continue to turn 7.  Jaeroler had given up at this point and we were just playing for fun on turn 7.

Turn 7 


Turn 7 Highlights
-IG H. wep teams fluff.
-Colossus killed 2 more purifiers
-Psyfle dread killed 2 melta gunners and inflict 1 wound both on lord commissar and company cmd.
-Both purifiers and GKSS were out of range of anything.
-Vindicare fluff shots against colossus... (rolling 9 with 4d6 + 3)


Game end


Objectives 
GK : IG 
1 : 0
GK victory


End game thoughts


Knowing Jaeroler play style I knew he would use his chimeras to rush my objective to get the win while his heavy stuffs will give support fire (anti mech and anti mehreenz).


I place my Land raider right on the lane leading to my objective. To get easy access to my objective, he will keep shooting the land raider to destroy it before rushing his chimeras forward. 
I estimated that fastest he could destroy my LR is on turn 2 due to night fight. He was cautious in his approach 
and did not get near enough to get 2d6 melta, which allow my LR to get a free turn of shooting.

Psycannons are 24", I needed 1-2 turns to allow them to come in and get in range of most IG stuffs at the back. If psycannons were destroyed before getting into position, I would have a tough time dealing with the mech and hordes of infantry. 
Also Jaeroler was too obsessed shooting at my vindicare assassin. Its powerful, but the really important target is the purifiers which I further enhanced with grand strategy. My good dice rolls with vindicare invul save further waste his battlecannons which I was truly afraid. My purifiers were not shot at all till turn 6 and had a field day picking any targets that threaten me, eventually winning me the game by capturing 1 objective. 


My DK also distracted him, where he put alot of lascannon shots into it. The DK G.psilencer had 24" range and could afford ignoring it for 1-2 turns. So if he had spend 1-2 turns shooting at the psyfle dread, a lucky pent could easily stop it for good.  My good rolls with DK saves again prevented my other stuffs from getting las in the face.


The MVP got to be the psyfle dread, anything it shot it destroy. By putting him in the centre, with the battlecannons and lascannons busy with other targets, psyfle dread also had a field day shooting chimeras.  


My rolls were very good, thx to gamescience dice! gamescience dice FTW!  

Saturday, February 26, 2011

Battle at X10741I

The sneaky renegade guards led by Commander Proximius had stolen Dante's precious GOLD BARS and crash landed on X1074I an abandoned research world to flee from the pursuing Blood Angels strike-force. The BA strike cruiser managed to catch up with the traitors and pinpoint their crash site. It hang in the ice planet's low orbit and prepared to sortie. The BA strike-force led by Librarian Unphaeton vowed to purge the foul traitors, destroy all their xenos artifacts and recover the HOLY Relic- Dante GOLD BARS.

Ok enough with the nonsense,  Had been a few months since I play against Jaeroler IG list. I had faced this IG list numerous times. I'm trying out a part descent of angels part DC rush list. Using Vassal this time for the battle report. Some information maybe inaccurate as I did not take notes during the game. Enjoy.

Mission: Capture and control
Deployment: pitched battle
objectives: 2 ( yellow and pink)

Deployment BA:
-Stormraven with DC/DC dread/Chaplain at the left hugging table edge. 
-Razorback with librarian and assault squad. 
-Baal predator with flame storm turret.

Deployment IG: (may not be accurate)
-Chimera all have 3 melta vets, except 2 chimeras on the centre right with 10 psykers each. 
-Heavy wep team is 2x lascannon and 1 autocannon. Attached heavy wep team are lascannons.
-10 ratlings in the ruins
-20? troops near IG objective (Dante gold bars)


BA turn 1:
-Baal predator flat out scout move and move 12 to flame the troops.
-Drop pod furioso with frag cannon shoot some troops, killing 11 guardsmen.
-Stormraven fire all 4 missiles, killing 2 heavy wep team making them flee and wep destroyed the chimera.
-Razorback lascannon fluff to hit.


IG turn 1:
-Melta vets in chimera destroyed baal predator.
-Combine lascannons and melta vets on the left chimera destroyed both furioso and drop pod.

BA turn 2:
-10 assault marines with priest DoA down and destroyed a 10men melta vets chimera. The explosion killed 2 vets and 1 assault marine.
-5 veteran vanguard heroic intervention and wiped the heavy wep team in centre.
-Stormraven flat out towards the IG line.

IG turn 2:
-wep destroyed chimera with melta vets shot the stormraven down, explosion killing 1 DC.
-1 Leman Russ demolisher came in from reserve and blast the DC, killing 3 more DC.
-1 chimera with melta vets came in from reserve and shot the veteran vanguard killing 4.
-Vanguard sgt were shot to bits by combine melta vets and lascannon fire.
-6 assault marines and 1 priest died to snipers, soul storm and melta vets fire, the surviving 3 assault marines flee due to weaken resolve and panic.

BA turn 3:
-Rage caused DC and DC dread to charge the wep destroyed chimera. DC wreck the chimera. melta vets pass pinning.
-3 assault marines continue fleeing due to 6" within enemy, but lucky melta shot from them destroyed a psyker chimera and killed 5 psykers.

IG turn 3:
-2nd Leman Russ demolisher came in from reserve.
-Melta vets and demolisher cannon wiped the DC and DC dreadnought.
-Snipers killed the remaining 3 assault marines.
-Melta vets chimera in centre and psykers chimera move nearer to BA objective.

BA turn 4:
-Razorback lascannon wreck the centre melta vets chimera.
-Librarian used fear of darkness and make them panic and flee.

IG turn 4:
-Lascannons wreck the razorback. 
-Remaining lascannons and soul storm killed librarian and 2 assault marines.
-Assault marines were fearless due to blood-thirst. 
-Centre melta vets rallied.

I would skip turn 5 and go straight to turn 6.
BA turn 6:
-Bolt pistols killed 1 vets.
IG turn 6:
-Centre melta vets kept running towards BA objective and psyker squad chimera zoom in to contest the BA objective.
-Jaeroler decided to be funny and shoot his demolisher cannon(tank was nearer) at the 3 assault marines and end up destroying the psyker chimera killing 5 psykers in the process.
-Game continue to turn 7...

I  decided to call it here as I have no ways of winning and we were just playing for fun in turn 6 to blow some stuffs ups. After 2 games with this list, I seriously cant deal with mech armies... My list consist of all the fun units I like to use in game, but it had a hard time playing against mech armies. I need to change my list to include more anti-vehicle stuffs, hope that I can make minor changes to my list to make it more effective. I don't like to play razorbacks spam which are effective in dealing with mech armies, but kind of boring... 


Commander Proximius was victorious in the skirmish and get to keep the shiny gold bars for now...  Proximius laughed hysterically and hugged the gold bars tightly as he watched the 3 surviving blood angels retreat, he continued caressing the gold bars and silently whispered "my preciousssss you are mineee, yesssss... "  LOL!

Some actual pictures from the game








Saturday, July 24, 2010

Blog New Name + weekend 40k

I decided to change the blog name to "Floor Gaming" since we had been war-gaming on the floor since 6th edition Warhammer fantasy.  Crawling and sitting cross-legged gaming for hours, using floor tiles as battleground borders. The floor tiles are no longer in used as we had the gaming board now but still gaming on the floor hahaha.

Had a game with Jaeroler psyker IG list here.  I was using my old BA list here.

Mission: Capture and control
Deployment: Spearhead
Objectives:
BA-IG
0-1

Victory to the traitor guards.
Jaeroler newest quote - "Death to the false Emperor, long live the Queen"

-BA had a 1 arm furioso dreadnought left on turn 7.

I think that sums up the battle hahaha, I seriously need to change my BA list to include more objectives sitters.

Monday, July 12, 2010

40k battle mission 3k game

Had a 2vs2 3k game last sat. We decided to play battle missions for something different. Each player will bring 1.5k.
After some dice rolling, it was Blood Angels + Black Templars vs Chaos marines + IG. Emperor's finest combining to kill the traitors.

Mission: Preemptive strike

Victory to the Imperium
KP 
Imperium : Traitors
 29 : 18

Here are some pictures from the game. No batrep as I was sleepy and distracted by enrgie setting up a 2nd table for another game.

Emperor's Finest surge towards the traitors

Daemon prince vs death company (DP got killed)

  Emperor champion and crusaders bullying traitor guardmen

It was a fun game with many fun stuffs happening every turn. Dante got smashed by a chaos marine champion power fist, failing his iron halo twice (wahahaha). Neophytes again bear the brunt of the shooting and their sacrifices allow the templars to close into CC. Mephiston was pinned by ratlings and psykers. (not sure if mephiston dead in the end) 



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