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Thursday, July 30, 2009

Jumping into DE

Not much update this month...

Following my comp MB dying, my graphic card (8800GTS) decided to die as well. It died at the right time also... 1mth after the 2yrs warranty ended (nice timing)... without warranty it became a very expensive piece of paper weight (cost me S$425, 2yrs ago). Bought a cheapo ATI 4350 for $58 to tide me over until I got cash to get a decent graphic card.


Jumping into DE


I always like armies that can move very fast, have bits of everything -shooting/assault and I prefer very offensive armies. Single out Dark eldar/eldar/nids.
Wanted to go with eldar at 1st but after calculating the $$$ cost, it was even more expensive than expanding my current ork army. Nids was slighty less expensive as compared to eldar but been assault orientated I drop nids as well. DE fulfil all the requirements and I decided to jump into DE.


Bought 2 DE battleforce, a talos, 3 blisters of incubi, and traded 4 succubus/wyches.



Need 2 more boxes of ravagers , a raider and box of de corsairs for wyches conversion. I could field a 1.5k+ army.

Wednesday, July 29, 2009

Local 40k tournament

Attended a local 40k tournament held on 25th July 09 at the private house of the organizer. There were 14 players and prizes were awarded to the top 3. The players are allow 2 army lists, which they need to select 1 before the start of every game.
Using swiss system every player will play a total of 3 games, earning up to 25 VP per game (total: 75) . They will also be judged on their painting and WYSIWYG also 25 VP for a grand total of 100 VP - for determining top 3 places.


Below are the pics for the event.














I did not took part in the tournament as I did not have a 1750 40k army during that time. Anyway the event was a success, ending at around 7pm. The 1st place had 81 VP, while the 2nd & 3rd had 64, 63 respectively. The top 3 prizes are vouchers to a local miniatures webstore.

Friday, June 26, 2009

Some 40k orks



Top:Fixed up some storm boyz, very nice models. Great details and extra bitz, GW plastics really are top-notch.

bottom:Testing Vallejo coarse pumice on this AOBR ork boyz base.

Sunday, June 14, 2009

WH fantasy VC vs CHAOS (daemons + mortals) 2k

Played a combine game last week, with me using DOC and DF using VC and DT using chaos mortals. No picture was taken (too tired from lack of sleep the night before). Just a summary of the how the various armies perform.

Daemons list
-------------

herald of tzeentch (gen)
flames of tzeentch
spell breaker


Blue scribe special character

pink horrors x 21
FC
Icon of sorcery

pink horrors x 17
FC
Icon of sorcery

flamers x 6

------
1002
------

VC list (not exact)
-------------------
Vampire lord
+pd + magic lvl items+ ghoul king

3x vampire
+pd + magic lvl items some have ghoul king + book of arkhan

corpse cart x 1
unholy lodestone

ghouls x 10
ghouls x 10
ghouls x 10

Blood knight x 5
FC
Hatred banner

Blood knight x 5
FC

Chaos list (not exact)
-------------------------
tzeentch wiz lvl 2
dispel scroll
disc

nurgle wiz lvl 2 (gen)
+1 PD item

Chaos knights x 5
frenzy banner

marauder horseman x 5

troll king special character

chaos trolls x 3


Highlights of DOC
-----------------
Fickering fire from the herald and the 2 horrors unit kept rolling str 1-2 hits on the ghouls and blood knights only rolling str 7 in the last turn when only the vampires are left. Tzeentch fire storm got off thrice but did like 12 wounds (4 each), gift of chaos did moderate damage throughout the game to the compact VC ghouls unit.

Flamers fought in CC with 1 unit of blood knights and lose combat but rolled insane courage for their 1st instability test, only dropping to half strength when an ending game IF winds of undead killed 2 of them. Every turn flamers did damage to the undead horde preventing them from growing too big.

Blue scribe was very powerful, sucking 5 PD in just 1st turn of the VC, and dropping a comet of cassandora which did moderate dmg to the undead ghouls. Subsequent turns saw it casting flaming sword TWICE... but its ability to absorb PD was invaluable and gave the chaos side much need PD.

Highlights of Mortal chaos
---------------------------
Nurgle wiz everyturn cast assassination spells to drop the vampires to 1 wound, wasting VC side PD to cast invocation to regain back the wound. Killing a vampire with troll king vomit and an assassination spell combo.

Trolls with troll king flank charge a unit of blood knights to save the flamers lock in CC.

Troll king further prove himself by solo charging a decimated VC bunker with 3 surviving vampires (lord + normal) and wiping them out in the last turn.

A unit of marauder horsemen flee&bait a unit of frenzy blood knights on the flanks of the battle and set them up for a charge from the chaos knights which broke them and ran behind to the VC main battleline to rear charge the ghouls bunkers.

Highlights of VC
----------------
Most invocation was successful with chaos side only dispelling dangerous spells like van hels, curse of years.

A unit of blood knights charge right into the main battleline of Daemons but concentrated firepower from flamers + spells kill 4 of them before they could charged into CC. The blood knight unit was invoc back and the 2 blood knights did 3 wounds on the flamers but lucky rolls by daemons cause them to be flank charged.

With VC heavy hitters gone, VC decided to concentrate on casting curse of years to kill off models but daemons invul save minimize the damage, chaos knights without any invul save fell prey easily to the curse of years.

A unit of ghouls manage to break and chase down the chaos trolls.

An IF winds of undead in late turn did moderate damage to the chaos side.


VP:
DOC lost 105
Chaos mortals lost 600+
VC lost 1,9k+


Massacre win for CHAOS. VC left a unit of ghouls at full strength.

Saturday, May 30, 2009

Weekly WH fantasy game

Game 1: WE vs VC 1k
WE massacre VC.
VC suffer from very bad magic rolls through out the game failing to cast invocation even on 3s, most of the time.


Game 2: DOC(me) vs VC 1k



DOC solid vic
Was suppose to be a close game (minor vic for DOC) but VC player (3rd time playing VC) misreading curse of years was supposed to be a RIP spell cause this game to be a solid vic to the DOC. VC got some amazing luck early in the game with 2 IF curse of years. DOC player (me) was fluffing like nobody business early in the game - Herald of khorne fluff his atks rolling triple 1s for hitting skeletons, hatred rolling two 1s and one 2s... but DOC prevail in the end winning through capturing 3 banners and 1 quarter


VC: 522
DOC: 405 + 300 + 100 + 50 + 50 = 905
VP diff: 905 - 522 = 383


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