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Thursday, January 21, 2010

Planetstrike 4.5k battle (orks + IG + Iyandan eldar vs SW + SM + eldar)

Played my biggest 40k planet strike game last wk. It was a farewell game for our gaming grp member Sam (Iyandan player) who was leaving for Aus.

Mission: Desperate assault
Atk strategems: planet quake bomb
def strategems: void shield, machine spirit
objectives : 3 bastions

Defers: 1.5k*3 (orks,IG,Iyandan Eldar)
Atkers: 1.5k*3 (SW,SM,Eldar)

The game was stop at end of turn 3 as it was running late and to catch the last train and work the next day some had to leave.

Highlights of battle:

-Canis wipeout a squad of banshees with his thunderwolf cavalry.
-IG firing power took out the thunderwolf cavalry, leaving Canis alone.
-IG mass las guns took out another chunk of fenrisian wolves claiming objectives.
-Prince Yriel charge Canis wolfborn and killed him easily.

-ork warboss killed 4 thunderwolf cavalry + a wolflord on thunderwolf. warboss dying in the process.
-Stompa arrived in def turn 1 and killed 3 damned legionnaire + 2 fenrisian wolves, wep destroying 1 landspeeder and stunning another landspeeder.
-2 multi-melta landspeeders wreck the stompa in 1 turn rolling 3 sixes and 1 five.
-Ork nobz arrived with battlewagon and took out eldar bright lances firing base.
-16 shoota boyz mow down a squad of swooping hawks.

-Defenders' bastions was completely destroyed by eldar brightlances in turn2.
-IG bane wolves hose down some SM holding objectives.
-striking scorpians clean out a horde of fenrisian wolves claiming objectives.
-Wave serpent ramming an ironclad dreadnought and immobilzing it.
-Vulkan was hiding in atker's bastion the whole game hahaha. (i think)

Thats all I can remember, being the ork player I only could remember most of the orks battles.

End game (turn 3):
Defenders still hold 2 uncontested bastions at end of turn 3. VICTORY TO defenders.


Conclusion:
Very fun game, I find it pretty epic, big battles does change the game alot. Tons of dice thrown around and it was very brutal, lots of models die in just a turn. Future big battle games need to be schedule earlier so it can be completed.

Wednesday, December 23, 2009

40k Planetstrike DE vs SM 1k

Tried a planetstrike game last wk. My 1st planetstrike game and barely know the planetstrike rules. Went into the battle like a headless Archon.

We decided to go with the 1st mission (planetfall) and 1 objective as both me and my opponent are new to planetstrike and using this game to learn the new stuffs.

The game was played with actual models, though no photos were taken as my camera was on loan to a friend. Trying out a new format of battle report.

Attacker - Dark eldar
Atk Stratagem - Dawn assault
Defender - Space marine (vanilla marines)
Def Stratagem - Power generator
Planetstrike mission - Planetfall
Objective: 1 bastion



Legend.
Pedro kantro Darnath Lysander was the HQ.



Pre game map.

Defender (SM)
-Deploy 1 unit of 6 scouts in the ruins.
-1 unit of 5 terminators behind the aegis def lines.
-pedro + captain + 1 unit of 5 terminators deploy inside the bastion.
-1 unit of 10 tactical marines with rhino in reserve.

Attacker (DE)
- Roll 4 firestorm
- Aiming the scouts, non hit... all scatter the perimeter outside the ruins....

Unlucky pre-game rolls for me... onto DE turn 1.


DE (turn 1)
-Raider park at edge of ruins. Archon+incubi dismount 2" into ruins and charge into the scouts inside the ruins.
-scouts easily decapitated.
-talos Deepstrike and charge the terminators.(error here, misread the shock&awe rule)
-talos deal 2 wounds but was saved by terminators invul, in return ate alot of pfs.
-Dawn assault in effect, cant see anything in the dark...
-need a 4 for dawn assault to end, I roll a 4... (will be shot to bits by SM next turn)


SM (turn 1)
-rhino reserve came from atk table edge, flame + shot the warriors and they panic off
-1 warrior + 1incubi die from mass storm bolters, cyclone missile, intercepter gun, h.bolter



DE (turn 2)
-Archon retinue embark and raider flatout towards aegis def line.
-2nd warr sq Dark lance the bastion, no dmg.
-ravager shaken rhino and killed 3 tactical marines.
-Jetbike enter play from table edge and charge into terminators, killing 1 and losing 1.


SM (turn 2)
-Tactical marines embark and rhino pop smoke.
-Terminiators PFs jetbikes to bloody pulp.
-Mass fire from bastion cause 2 pen, 1 glance on raider. Cover sv both pen. Glancing cause wep (dark lance) destroyed.
-rhino hunter killer missile miss ravager.


DE (turn 3)
-ravager + 2nd warr sq fire at rhino only shaken it. ( damn smoke cover sv!!)
-3rd warr sq come in from reserve.
-archon + incubi assault terminators wiping them out and conslidate behind aegis def line.


SM (turn 3)
-tactical marines dismount and flame+bolter the DE warr sq killing 8, but warr sq(left 2 guys) pass their morale!
-concentrate firepower from bastion+SM did not do any dmg to archon and incubi.


DE (turn 4)
-archon+incubi embark raider to hide.
-3rd warr sq dark lance bastion, no dmg.
-ravager + 2nd warr sq killed 5 marines, tactical marines pass morale also!


SM (turn 4)
-bastion+SM+rhino concentrate firepower on 3rd warr sq, killing 7 and panic them off table.
-2 tactical marine assault 2nd warr sq killing them easily.


DE (turn 5)
-ravager killed the remaining tactical marines.
-raider move to capture bastion. (objective)


SM (turn 5)
-bastion+SM+rhino fired on raider, exploding it... 1 incubi died in the explosion.
-A "5" is rolled, game goes to turn 6...


DE (turn 6)
-ravager shaken the rhino again!
-archon stunned the bastion with his agonizer.


SM (turn 6)
-SM HQ+terminators leave bastion and assault the archon.
-Archon and incubi killed 2 terminators.
-Archon failed 2+ invul save and died.... smashed to bits by PFs.
-incubi cut down by pedro and captain.
-A "4" rolled, game goes to turn 7.


DE (turn 7)
-ravager last ditch effort to kill off the terminators, all wounds saved by invul.


SM (turn 7)
-Mass fire power from everything the SM had shot at the ravager, wrecking it.
-DE tabled!

Game ends
VICTORY TO SPACE MARINES!!


End game thoughts
long live the corpse emperor!! hehehe

I was too hasty with my HQ raider, rushing it forward solo too early and exposing it to unnecessary risk. I should also bring more raider squads to rush in during turn 5 onwards. Hiding them behind ruins if they came in early during the game. Using warrior squads on foot were just too slow and they end up getting slaughter. Bad mistake not using DE advantage of mobility.
Back to drawing board with new list.

Friday, December 4, 2009

Crater Terrain Painting

Finally got time to do some painting. Decide to go with terrain painting to test some technique I read.


Using Tamiya enamel paint to create a wash. Around 2:1 black:brown (X1:XF64)

Spraying the crater white.



After the white had dried. Wash the whole piece with enamel wash.


Blast craters, with little details difficult for the wash to flow around...

moonscape drying in process

Almost done, left drybrushing some pale grey blue on the edges
before spraying some matt varnish on it.



After highlighting with pale grey blue. (vallejo MC)


Another piece with more brown (Tamiya XF 64) in the wash.


Saturday, October 24, 2009

40k battle: CSM 1.5k vs IG + DA (1k + 500)

Imperium turn 1 movement phase.


Deathwing deepstrike and immob the khorne berzerkers rhino.


Khorne Berzerkers disembark the immobilized rhino to charge the deathwing terminators. (ignore the Mpoc figures...)

Orks proxy as guards.


On turn 5, CSM held 2 objectives to Imperium 0 objective. Game continued to turn 6 and CSM held 1 objective to Imperium 1 objective. Game goes to turn 7 and CSM held 0 while Imperium held 1.

From win -> draw -> defeat for the CSM ... just because of the turn dice roll lol...

1-0 win for the Imperium.




Monday, September 28, 2009

1st forgeworld purchase


Bought the FW khorne berzerkers conversion and the IA modele masterclass book vol 1.

It arrived after 10days of payment, normal airmail, no express shipping. The khorne conversions parts are very detail! Its really amazing, big thumbs up for FW.






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