RSS

Monday, September 15, 2014

Iron warriors (HH) VS Space wolves + Ultra Marines (7th) 1850

Had a game of 40k with gaming buddy Krom for the first time since 2012. Didn't get to play a game against him as I was really busy with work for the past years and he went to the US for phd studies.

I will be trying out the Horus heresy Iron warriors list. Krom will be using the 7th edition Space Wolves book with a unit of ultra marines (bikers) allies.

We played the eternal war mission: Emperor's will (rolled) since Krom had not been playing 40k for years and not familiar with the 7th edition rules.

Deployment: Long table edge (rolled) but we decided to go with dawn of war deployment for less hassle. If we had go with long table edge, it will be to my advantage as my shooty army will have more turns to shoot before the SW can reach my lines.
Arjac and terminators drop pod in to IW lines on turn 1
  • With night fight in play on turn 1, around 1/3 of IW shooting was saved by cover saves. Didn't managed to neutralised any threats. 
  • All the Space wolves units rush head long into the IW lines, Arjac and terminators were only able to glance some of IW vehicles. No unit was destroyed in either turn 1. 



Storm Fang proxy (Valkyrie) zoom in to deliver death
Turn 2

  • IW concentrated all their shooting on Arjac and terminators but the Anvil of Fenris just wont die and a single terminator survived. 
  • Most of the Space Wolves and Ultra marines (bikers) were just within charge range of  IW units.

Turn 3 for IW was their last ditch effort to kill the most important threats, Arjac was finally gunned down but the bikers and thunder wolves cavalry were still alive and ready to charge. SW wasted no time in charging with all their CC units. The storm fang drop off a unit of blood claws and their 39 attacks was enough to wreck the predators. The storm fang was very deadly with its arsenal of weapons and versatility, but lousy rolls by Krom kept the IW vehicles alive for a little longer.
The Valkyrie proxy was used as he just received his storm fang from the store on the day of game.  

Iron warriors charged by Wolf lord on Thunder wolf on turn 7
With SW charging into close combat on turn 3, it was a matter of time before the thunder wolves cavalry destroy everything. The bikers wiped the Rapier squad in 3 phase of CC with lousy rolls on both sides and proceed to wreck the basilisk and flat out back to their deployment zone to cap the objective. The thunder wolves cavalry unit was destroyed in the end leaving only the wolf lord to mop up the rest of the stragglers.

Game end on turn 7 with SW: 17 VP to IW(HH): 7 VP.

I only have 2 models left at the end of game.

End game thoughts:
Another defeat! though not the usual tabled game but its either I sux real bad or the 30k HH list cant compete with 40k list. Scheduling another game with Krom before he goes back, this time I'm going to use a 40k book and see how it goes.

Friday, August 15, 2014

Clown Face version 2

Nagash


Must buy!!! huge!

Saturday, June 7, 2014

7th Edition Apocalypse Game


Had my first Apocalypse game after 11-12 years in the hobby. Got the chance to organize the game with ABO gaming buddies. 

Using 7th edition 40K rules. The game was planned to be played at around 10k points per side with 6 players. Due to Nurgle striking 2 players, we had to play the game with 6.5k points per side with 4 players.
Got to thank Titan Games LGS for hosting the game.

Imperium 
IG - 4k
Flesh tearers (BA) - 2.5k

Chaos
IG - 4k
Alpha Legion (30k) - 2.5k

The game was a blast. Never had such crazy fun in 40k for awhile, with super heavies failing spectacularly, daemons summoning left and right, rampaging knight titans, mass air battles between the IG. The action never stop.. well before turn 4. I will let Jaeroler post the more detail post on the game. Here are some pictures..


Alpha Legion Terminators strike at the heart of the Imperium lines

Chaos IG Valkyries zooming into Imperium defences

Rampaging Imperium Knight Titan in Chaos lines 

The battle field at turn 3

Fell glaive brace for knight titan charge!

The heat blast from the dread claw was too much for tzeentch herald and blood letter.

Armillus Dynat (proxy SOH) surrounded by Bro Corbulo, Gabriel Seth and Flesh Tearers and the meat grinder dreadnought...

Imperium and Chaos Knight titans face off

Supreme Commander "Kim" last moments

Conclusion
We ended the game at turn 4 with the final result concluded at turn 6:
Imperium : Chaos (points)
17 - 12
Imperium Victory.

The 3 knight titans brought by the Imperium side were unstoppable, rampaging through the battlefield killing whatever they came into contact. Future Apoc games will surely bring counter measures to kill off those knight titans before they can deal devastating damage in melee.

Some nonsensical pictures below..
Gay Game Master slacking...

One of the best CKT I had for awhile

Wednesday, May 21, 2014

APOCALYPSE Game Background and Format

Organising the first ABO Apocalypse game

Date: 7th June 2014 (Saturday)
Time: 10am - 8pm
Location: Titan Games LGS
Points: 2500 minimum each player. (Players can bring more, points to finalized 1 week before game)
Format: 7th Edition Apocalypse (all 40k publications)

Confirmed Players (armies)
Ray (Eldar) - 4k pts
Sam (Space Marines - Flesh Tearers) - 3k pts
Stephen (Space Marines - DA)
Melvin (IG)
DF (IG)
YC (Chaos space marines - Alpha Legion) - 2.5k pts
Marshall (IG/Space marines)

Unconfirmed Players (armies)
Daniel (Space Marines - BA)

Updated on 2nd June 2014*
*Apoc game is go! Titan Games LGS had gave the OK.


Background
9111014.M41 - First report of the hive world Quintus III erupting in planet wide rebellion. Local PDF sway by the speeches and propaganda of the rebel leader join up with the masses to overthrow Imperium rule. The Adeptus Arbites were quickly overwhelm in many locations, consolidating in the planetary governor hive spire. The only Imperium force capable of stopping the rebellion at that time were the Necro 8th Imperial Guard with their knight allies stationed on the planet on a rearm & refit operation. Current status of the Necro 8th Imperial guard is unknown. Planetary governor Hartitcus sent out an astropathic plea asking for help to crush the rebellion.

9132014.M41 - Craftworld Altansar Farseers divining into the future saw that doom would strike Altansar  and all paths point to the mon-keigh world of Quintus III. The Farseers & Autarchs assembled a war council  and decided that a strike force consisting of engines of Vaul and titan were needed to exterminate all mon-keigh presence on the planet.

9139014.M41 - Brother Corbulo on-board the Flesh Tearers battle barge - Victus divine that planet wide rebellion was happening on Quintus III. Chapter master Gabriel Seth responds immediately, changing course of the battle barge and heading straight for Quintus III system.

9140014.M41 - Last transmission received from the planet reported blue azure Space Marines with hydra iconography moving between the rebels. Directing the rebels attacks on key installations on the planet.

9144014.M41 -  Dark Angels for unknown reason was operating near the region. On-board their battle barge - Ultimate Vengeance they received the astropath last transmission. Translating the message concluded that the Alpha legion was on the hive world. The presence and chance to capture traitor marines cannot be allowed to slip. Wasting no time the Dark Angels plot course for Quintus III.

9156014.M41 - The Dark angels and Flesh tearers arrived in the system of Quintus III. No rebel fleet was detected in scanner range. Arriving in the orbit of the planet, resistance from surface was non-existence but the Adeptus Astartes battle barges detected large concentration of rebels dug in on the outskirts of the principle hive. Both Adeptus Astartes chapters prepare to launch ground invasion...

Tuesday, May 6, 2014

30k Alpha Legion List

Made a decision in my life that I had been contemplating since Dec 2013. Maybe I will come to regret the decision in the future... but for now I am glad that I made the decision.

Been awhile since I last played a game of Warhammer due to work commitments. With more time now and the release of Horus Heresy book 3, starting a 30k army (Alpha Legion). Below is the list I will be using to play against Ray of anythingbutones blogspot.
Surrounded


HQ
-Armillus Dynat
-Saboteur
Power dagger

Elites
-Mortis Contemptor Dreadnought
multi melta *2
Ded Transport: Dreadnought Drop pod
-Legion Terminators *5
SGT power fist
Ded Transport:  Anvillus pattern dread claw drop pod
-Apothecary

Troops
-Legion tactical squad *10
Vexilla
Ded Transport: Rhino
-Legion Tactical Squad *20
-Legion support Squad *5
Melta Gun *4

Fast Attack
-Headhunter Kill team *5
SGT: Artificer Armour
Combi Melta *3

Heavy
-Legion Vindicator
-Death Storm Drop pod

1850
Related Posts with Thumbnails

Disclaimer

General
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.