Friday, December 12, 2014

Shield of Baal - Campaign Week 2 Battle for Lysios (Iron Hands - Clan Raukaan 1850)

2nd game for the Shield of Baal week 2 campaign. I brought my Iron hands (Clan Raukaan) again. My opponent would be Titan Games store manager - Rico again as gaming buddy Jaeroler was coming back to 40K with his IG Astra Militarum and Ray was playing against him.

Pardon the unpainted Iron hands for the 2nd straight week, working on it... The amazing painted nids are painted by Rico (Golden Daemon winner).

Iron Hands - Clan Raukaan List
Captain with artificer, axe of medusa, gorgon chain
Tac sqd in rhino
Tac sqd in Razorback
Tac sqd in drop pod
Mortis pattern contemptor with kheres assault cannon
Dreadnought with TL autocannon
Storm talon with skyhammer
Storm talon with missile launcher
Rapier laser destroyer *2
Culexus assassin
Stalker Tank

Tyranids - Hive Fleet Medusa list
Tyrant with TL devourers *2
Carnifex with TL devourers *2
Exocerin *2
Tyrannocyte *3
Zoanthrope *2
Hive guards *3
Spore mines *3 in unit of 5 or 6
big spore mines *3

Iron hands Deployment

Tyranids Deployment

Saturday, December 6, 2014

Shield of Baal Campaign 7th edition game (Iron Hands - Clan Raukaan VS Tyranids) 1850

The gaming group is currently playing the Shield of Baal campaign with sponsor from Titan Games LGS. Ray the planner for the campaign came up with the idea to expand the campaign armies involved to all Imperium armies to incorporate more gamers as not all 40K gamers have Imperial guard Astra Militarum/Sisters of battle Adepta Sororitas/Blood Angels.

My first game of the campaign is against Titan Games LGS store manager Rico who restarted his Tyranids army after a hiatus. Had been awhile since I last wrote a slightly detailed battle report.  

Contributing to the Imperium war effort on planet Vitria, Clan Raukaan sent a small detachment together with attached Imperial knight house Ærthegn to eliminate the Tyranids menace infesting the same city ruins that saw the defeat of Astra Militarum vostroyans in an early battle.  

Iron hands - Clan Raukaan list
Captain with artificer, gorgon chain and axe of medusa
Tac sqd in Rhino
Tac sqd in razorback with las-plasma
Tac sqd in drop pod
Death storm drop pod x2
Mortis pattern contemptor with kheres assault cannon
Rapier laser destroyer x2
storm talon with sky hammer
storm talon with typhoon missile launcher
Castigator knight titan

Tyranids - Hive fleet Medusa list
Hive tyrant with devourers x 2
Carnifex with devourers x 3
Tyrannocyte x 3
zoanthrope x 2
Hive guard x 3
harpy x 2
ripper swarms x 2

Clan Raukaan deployed the following:
  • Contemptor mortis dreadnought
  • Rhino with tactical squads
  • Razerback with tactical squads
  • Rapier laser destroyers 

Tyranids deployed the following:
  • Zoans
  • Malathrope
  • Hive guards
  • Hive tyrants 

Crazyrat random musing:
If you are wondering why I did not deploy the castigator knight titan, I forgotten about it lol... as the game already started we decided to be fair to place the knight titan in reserve. 

Turn 1
No night fight
Tyranids seize fail

Clan Raukaan call down the death storm drop pods to commence area saturation fire

The death storm drop pods 12" whirlwind missiles either scatter off table or were unable to deal any significant wounds to the tyranids, Final damage dealing 1 wound to a hive tyrant.

The hive tyrant swoop high in the sky landing on a high ruin using all bio-morphs and psychic attacks on the drop site 
0:3 (Iron hands leading)

Turn 2
Clan Raukaan main force arrive to capture the objectives

Storm talon join the battle 

Clan Raukaan captain and tac squad arrived via drop pod to capture objective 1

Carnifex and tyrannocyte drop into Iron hands fire base

Both factions fighting over objective 1

Clan Raukaan warlord with tac sqd charged the carnifex

Razorback wreck by the carnifex shooting its weaker rear armour

Flying MC getting into firing positions

Tyrannocyte prepare to unload the payload its carrying

3:5 (Iron hands leading)

Turn 3

Flying MC surrounded the storm talon

Flying MC trying to claim objective 6

Mishap rippers 

Zoanthropes, Malathropes & hive guards taking potshots at the Iron hands

5:7 (Iron hands leading)

Turn 4

Harpy toxic bomb couldn't penetrate the knight titan

Both rhino and razorback wreck by tyranids shooting

Clan Raukaan warlord & tac sqd just inches away from a wounded hive tyrant (warlord)

Another view of the game changer mistake by Iron hands

The rapier unit survived the tyranids shooting 

9:10 (Iron hands leading)

Crazyrat random musing
I think this was the crucial turn where I made the mistake of firing my rapid fire bolters into the hive tyrant (warlord) and not able to charge it (sky shield picture above). If I just shot the pistols or not shooting at all, I could charge in with my warlord unit and kill it for slay the warlord as it only had a wound left and if I couldn't kill it, being stuck in combat I could prevent my warlord from getting shot at and subsequently killed by the carnifex devourers. The hive tyrant dying would also maybe prevent my tactical squad guarding objective 6 to survive longer and prevent tyranids to claim objective 6 for VP.

Turn 5

Castigator charged the rippers to prevent them from claiming objective 2

Hive tyrant and harpy unloaded on the Iron hands claiming objective 6 

Carnifex devourers feast on the rapier and crew

Tyrannocytes and carnifex made short work of the Iron hand warlord and tac sqd guarding objective 1
12:11 (nids leading)

Turn 6

House Ærthegn castigator charge the malanthrope killing it in a flurry of attacks

The carnifex unleashed all its bio weapons onto the damaged drop pod.

We decided to stop the game at turn 6 as the winner for the game is clear. Clan Raukaan only had the castigator knight titan left.

Final VP
Tyranids : Clan Raukaan
16           :        12

Winner Tyranids - Hive fleet Medusa!

The knight castigator turned around and saw the last of Clan Raukaan small detachment decimated under the tyranids onslaught... Without warning a series of explosion on the left of the knight rocked the cockpit with intense force, system alert alarms filled the cockpit and fault readings streamed into the pilot HUD. Auspex reading shows tyranids movement and fire coming from both the west and north in a pincer attack.  Multiple bright beams pierce through the air with a single beam hitting the knight castigator bolt cannon almost shredding it off. Sensing a wave of incoming fire coming from the north the pilot brought the ion shield back on-line in-time to intercept further bio-missiles from the north. With a thought, the house Ærthegn pilot sent a coded transmission and routed power to the legs of the knight titan accelerating from the tyranids in the immediate vicinity.


Transmission start

Battle lost due to overwhelming tyranids presence 

Initiating Plan Delta  

retreating to rendezvous point K951.60 for extraction... 

Transmission end


Sunday, October 26, 2014

SM (Raptors) vs SW + IG 1850 Dead lock 7th

A grudge rematch against Krom again for the humiliating defeat in the last game using my HH Iron warriors. This time I would be using SM with raptors chapter tactics with some FW units thrown in.
No detail turn by turn battle report just a short summary with some pictures. 

Wolves unleash!

SM storm talons got shot down trying to contest 

SM static gunline

SW stormfang (proxy) zoom in for the kill!

The game ended at turn 5 with the following victory points:

9     :  12

SW+IG victory!

A close game and could be a draw if we did not mixed up some rules like going to ground units cannot claim objectives. Krom had chose to go to ground with his IG troops near objective #4, I would have flat out my land speeder to capture objective #4 and get 2 victory points as I have 2 capture objective #4 cards on hand. Anyway we learn as we play more games.
Luck was also on Krom side as his opening hand cards were mostly objectives in his deployment zone and he promptly got 4 points in first turn while half my cards were to capture objectives on Krom deployment zone LOL. Till next time grudge match again!

Wednesday, October 15, 2014

40K Apocalypse 14k battle SM + SM VS Eldar + DA

Played another Apocalypse game organize by the gaming group. Due to personal obligations we only have 4 players turning up in the end and decided to go with 2 vs 2. 

7000k a side with a total 14k point battle. 

Battle: Exterminatus !
SM VS DA/Eldar

More pictures and detail turn by turn report can be found in the gaming group website - Anything but ones blog spot. 

Some of the pictures I took during the game: 
Altansar craft world

Dark Angels

The game commence 

Mass fire fight & combat

The Eldar/DA capturing the no man's land objective

SM drop pods reinforce the deployment zone

DA terminators DS to target the SM forward unit 

DA terminators DS into SM deployment zone

SM counter attack!

DA terminators with librarian charge the Castigator 

DA terminator survived the Castigator assault

Castigator Knight titan Close combat with DA terminator
Castigator knight titan was subsequently charged by DA imperial knight titan and with only 1 hull point left, the castigator exploded from the imperial knight hammer of wrath attack. The apocalyptic explosion caught the imperial knight titan killing it instantly which trigger another apocalyptic explosion! Miraculously the DA terminator (pic above) survived both the apocalyptic explosions!!!

Single Stern guard capturing Eldar/DA objective

After around 6 hours of gaming, we ended the game at turn 3.

Strategic victory points
SM : DA/Eldar
21   : 20

SM victory !

Was a close game and SM won by 1 SVP.
Looking forward to the next apocalypse game and higher points apocalypse battle - more carnage!

Monday, September 15, 2014

Iron warriors (HH) VS Space wolves + Ultra Marines (7th) 1850

Had a game of 40k with gaming buddy Krom for the first time since 2012. Didn't get to play a game against him as I was really busy with work for the past years and he went to the US for phd studies.

I will be trying out the Horus heresy Iron warriors list. Krom will be using the 7th edition Space Wolves book with a unit of ultra marines (bikers) allies.

We played the eternal war mission: Emperor's will (rolled) since Krom had not been playing 40k for years and not familiar with the 7th edition rules.

Deployment: Long table edge (rolled) but we decided to go with dawn of war deployment for less hassle. If we had go with long table edge, it will be to my advantage as my shooty army will have more turns to shoot before the SW can reach my lines.
Arjac and terminators drop pod in to IW lines on turn 1
  • With night fight in play on turn 1, around 1/3 of IW shooting was saved by cover saves. Didn't managed to neutralised any threats. 
  • All the Space wolves units rush head long into the IW lines, Arjac and terminators were only able to glance some of IW vehicles. No unit was destroyed in either turn 1. 

Storm Fang proxy (Valkyrie) zoom in to deliver death
Turn 2

  • IW concentrated all their shooting on Arjac and terminators but the Anvil of Fenris just wont die and a single terminator survived. 
  • Most of the Space Wolves and Ultra marines (bikers) were just within charge range of  IW units.

Turn 3 for IW was their last ditch effort to kill the most important threats, Arjac was finally gunned down but the bikers and thunder wolves cavalry were still alive and ready to charge. SW wasted no time in charging with all their CC units. The storm fang drop off a unit of blood claws and their 39 attacks was enough to wreck the predators. The storm fang was very deadly with its arsenal of weapons and versatility, but lousy rolls by Krom kept the IW vehicles alive for a little longer.
The Valkyrie proxy was used as he just received his storm fang from the store on the day of game.  

Iron warriors charged by Wolf lord on Thunder wolf on turn 7
With SW charging into close combat on turn 3, it was a matter of time before the thunder wolves cavalry destroy everything. The bikers wiped the Rapier squad in 3 phase of CC with lousy rolls on both sides and proceed to wreck the basilisk and flat out back to their deployment zone to cap the objective. The thunder wolves cavalry unit was destroyed in the end leaving only the wolf lord to mop up the rest of the stragglers.

Game end on turn 7 with SW: 17 VP to IW(HH): 7 VP.

I only have 2 models left at the end of game.

End game thoughts:
Another defeat! though not the usual tabled game but its either I sux real bad or the 30k HH list cant compete with 40k list. Scheduling another game with Krom before he goes back, this time I'm going to use a 40k book and see how it goes.
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