Tuesday, March 30, 2010
Tuesday, March 23, 2010
The things that will threaten your army are the following: (top priority listed top)
1)LOOTAS - Extremely dangerous to your army. D3 str7 AP4 shots each model and he can take 5-15 in a unit. Every ork player will bring at least a unit. If there are more 11-15 of them, they are fearless. So your opponent will likely bring 11-15 per unit. They are elites so you would see at most 3 units.
Their weakness are their lame Leadership (LD 7) and paper armour. To eliminate the paper armour weakness, your opponent will mostly likely put the lootas in cover to get cover saves. So you are left with 1 weakness to exploit - LD. On your 1st turn, try to cut their number to below 11 to let them take panic test. When they numbered less than 11 they will lose their fearless. Their base LD is 7 but can buff their LD by the number of models in the unit. Example (10 lootas = LD 10, 11 Lootas = fearless, 6 lootas = LD 7). If on turn 2 you can reduce their number to 7 or below, they have a very high chance of running.
Even if they rallied, their firepower will be greatly reduced as the deffguns are heavy D3 and they count as moving after rally so cannot shoot on that turn.
Assault I think your outflanking gene-stealers will slaughter them
2)Warboss + nobz + painboy - I think your bugs can handle them, becareful of power klaws (aka power fist). Dont solo charge in with your big bugs, they will get slaughter by the hidden power klaws. Reduce their numbers before going in solo or charge together with other bugs. Painboy give FNP and they can buy 5++ saves. Nobz are 2 wounds each and T4. Try to instant kill them and dont let them roll FNP.
3)kilkannon, boomgun, shokk atk gun - Not units but weapons. Str 7-8 respectively, shokk 2D6 str . AP 2-3. All 5" Large blast. With orks crappy BS of 2, they need not roll to hit, just a HIT or low scatter it will catch your bugs. There are other str 8 stuffs but all need to roll to hit with BS of 2 so can ignore them hahaha.
4)Deffkopters - Imagine eldar jefbikes that can drop bombs that wipe alot of your small bugs(once per kopter), T(5)4 W2 can scout move, got powerklaw to smash your mid-size bugs or reinforce draw assaults. How to deal with them, maybe hive guards?
Ok I think these are the dangerous stuffs against you. I left out the weirdboy (ork psyker) and the special characters. Just know that ghazghkull thraka waagh make his 2+ armour sv invul for 1 game turn.
Monday, March 22, 2010
Friday, March 19, 2010
Thursday, March 18, 2010
Anyway played a big 3.5k pt game 2 vs 2 last wkend.
Mission: capture & control
Deployment: Spear head
IG deploy everything except the 3 devil dogs on table, while his Eldar ally decided to reserve everything. CSM and SW deploy mostly in cover due to the sheer amount of IG big guns. SW reserve the TWC and CSM reserve the DS suicide terminators. IG roll a 3 for seize initiative.
Heavy wep team was panic off by SW long fangs in 1st turn, most wolf guards move to the centre and marines top right flank. 1/2 colossus was wrecked by SW fire power.
Chaos LR went right in front of IG lines and pop smoke and due to insufficient firepower, the LR escape unharmed and berserkers inside were able to assault the IG firing line in turn 2, supported by DS terminators who help wep destroyed a colossus gun. Berserkers managed to kill off company command squad, a 20 guardsman squad but was cut down by IG mass 66 las gun shots and 36 blade storm shots. Chaos terminators continue to prove themselves by surviving assaults from tech servitors, rallied guardsman and melta guns from veterns. Chaos termins continue to be a thorn throughout the game in the IG/Eldar side, Contesting IG objective and killing any troops that try to claim it back.
Due to lousy rolls, many of IG and eldar vehicles only appear in turn 3 and 4. Which was systematically destroyed by the marines army. Fire prisms shots all save by superior power armour and cover saves!
Lash sorcerer, lash guardsman out for the TWC to charged, wolf guards decimate 6 eldar jetbikes at the flank trying to contest/claim marines objectives. 3 Devil dogs were all destroyed when trying to flush the chaos marines out holding marine's objective. TWC continue their blood lust by going into IG firing line to kill more veterns trying to claim back IG objective.
Seer council in wave serpent moved flat out but was assaulted by a dreadnought and Daemon prince and 6 chaos marines, and wrecking it killing everyone inside.
In turn 6, much of Eldar was destroyed or killed, IG had a surviving colossus which suffered wep destroyed, stun , shaken , immob numerous times but was repaired back everytime. The colossus survived the battle hehehe.
Game end on turn 6.
Victory to CSM + SW
Wednesday, March 17, 2010
Tuesday, March 16, 2010
Monday, March 15, 2010
Saturday, March 6, 2010
Mission: Seize ground ( 5 objectives)
Deployment: pitch battle
Game end on turn 6.
Victory to Space wolf : 2 - 1
Make some mistakes by reserving my berserkers and land raider. Also should have deepstrike my terminators on the right flank of Space wolf holding an objective. Giving them more targets to shoot at and also protecting my daemon prince. Daemon prince was shot to death before he could do any damage. Position my sorcerer too far behind limited my choice of Lash targets. On turn 6 I should had charged Logan grimnar (already engaged with a PF aspiring champion) with my 7 remaining chaos marines with champion (power fist), but past experience with Logan prevented me from making that choice. If I managed to kill him, the game would be a draw.
Past experience - Logan grimnar survived 6 agonizer atk wounds!
Rune priest runic weapon = EVIL!
The khorne Daemon prince was transformed to chaos spawn for his failure yet again.
Friday, March 5, 2010
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