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Showing posts with label Grey Knights. Show all posts
Showing posts with label Grey Knights. Show all posts

Saturday, July 2, 2011

Monthly 40K massive game 1

Today mark the beginning of our gaming group monthly massive game. Organized by Enrgie over at http://anythingbutones.blogspot.com/, we were playing 40K (3 VS 3) 5250 points, good vs evil.

I was not playing due to odd number of players and waking up late and feeling feverish with a runny nose and sore throat....symptoms of flu...

Good
Beef Nuggets - IG http://anythingbutones.blogspot.com/
Ethan - GK http://anythingbutones.blogspot.com/
Skanwy - BA(Flesh Tearers)  http://skanwy.blogspot.com/

Evil 
Enrgie - Tyranids http://anythingbutones.blogspot.com/
Grimcon - Tau http://grimcron.wordpress.com/
Jaeroler - IG (Evil ones) http://jaeroler.blogspot.com/

Game end on turn 5, which was agreed before game.
Evil won.

Some pictures below:
Flesh Tearers holding the Imperium left flank on it own.

GK and IG slug it out with the xenos + traitors on the right flank.

nom nom nom nom nom nom.

Tau rail guns and traitor IG heavy weps scanning for targets.

Sanguinary guard holding objective (obelisk), DC slams into IG vehicles.

Mephiston (Vlad conversion) in the centre surrounded on all sides.

Epic final battle between Mephiston and Hive Tyrant (Mep was no match for Tyrant, Lash whips FTW)

More pictures can be found in http://anythingbutones.blogspot.com/2011/07/40k-megabattle.html

Sunday, June 5, 2011

Grudge match! GK vs IG 1750 normal batrep

Another day, another battle report. Jaeroler wanted a rematch from yesterday game. He will be using the same list, I will also be using the same GK list. Using Power point this time instead of vassal for the pictures.

List here: http://yc-fantasygames.blogspot.com/2011/06/grey-knights-vs-ig-1750-normal-batrep.html

Mission: Annihilation
Deployment: Pitch battle

GM give reroll 1s to wound to purifiers and terminators.
IG seize initiative not successful.

Deployment

I let the picture speak for itself.


Turn 1

GK
-Purifiers in rhino weapon destroyed (multi laser) left melta vet chimera. 
-LR crusader blow up platoon cmd chimera, killing 2 inside and pinning them.
-Psyfle dread wreck 1 banewolf.
-DreadKnight  kill 1 H.wep team. (panic pass)

IG
-Dreadknight wounded once by H.wep team. 


Turn 2

GK
-Purifier in rhino wep destroyed (multi laser) right melta vet chimera.
-LR crusader and psyfle dread wep destroyed (multi melta) and stunned 2nd bane wolf.
-LR crusader bolter the platoon cmd sq and killed 2 (1 left, pass panic)
-DK kill another H.wep team (pass panic).
-Vindicare shake Leman russ on hill.

IG
-H.wep team wound DK again. (2nd wound)
-Leman russ stunned GKSS rhino.


Turn 3

GK
-GKSS disembarked and move to ruins but could not inflict any damage.
-DK dealt 2 wounds to H.wep team (lascannon and autocannon).
-Psyfle dread blow up bane wolf.
-LR crusader fluff all shots.
-Purifiers in rhino immobilized and wep destroy (H.bolter) right melta vet chimera.

IG
-Mass lasguns from guardsmen kill dreadknight.
-1 H.wep team blow up psyfle dread. 
-2 H.wep teams immobilized & wep destroy (storm bolter) GKSS rhino. 
-2 Leman russ kill 5 GKSS. (panic pass) 
-1st melta vets squads blow up purifiers rhino.
-2nd melta vet squad with chimera and colossus kill 4 purifiers that came out.


Turn 4

GK
-Purifiers immobilized left melta vet chimera.
-LR crusader shot H.wep team in crater but couldn't kill any.
-Terminators and GM disembarked and assault into guardsmen killing 15 and consol to edge of ruins. (5 guardsmen flee)
-Vindicare managed to wreck a leman russ. 

IG
-2 Melta vets squads and 1 chimera pour all their shots and kill 4 purifiers.
-Lone platoon cmd sq with melta wreck LR:crusader.
-Leman russ and colossus kill 4 GKSS. (panic pass)
-Mass H.wep teams and comp cmd chimera kill 1 terminator.


Turn 5

GK
-Purifiers wep destroy (H.bolter) left melta vet chimera.
-Lone GKSS with psycannon wreck comp cmd chimera.
-Vindicare wep destroy (battle cannon) leman russ. 
-GKSS rhino repaired immobilized result.
-GM charge lone platoon cmd melta gunner and kill it.
-Terminators shot disembark comp cmd sq and kill 2. (panic pass)

IG
-Melta vets mopped up the 2 purifiers.
-3 H.wep teams and comp cmd squad pour their fire into terminators killing 2. (panic pass)



Turn 6

GK
-Lone psycannon GK shot at the centre H.wep team and wiped them.
-GKSS rhino move forward.
-Terminator and Justicar charged into company command squad and wiped them, consolidate behind the wreckage.

IG
-Both melta vets squad came out of chimera and 1 squad fired at GM killing the GM instantly
-2nd melta vet squad ran nearer to terminators.
-H.wep team killed 1 terminator, leaving only the terminator Justicar alive.
-2nd H.wep team killed the lone psycannon GK.

Terminator Justicar Santaro smashed the traitor - Lord Commissar Velis into the wreckage of the chimera. Obliterating the torso of the traitor Commissar and impaling whats left of him into the twisted metal. Commander Proximus was dumbstruck by the scene but the heavy nemesis hammer gave Proximus time to regain his composure and he struck the Terminator before it could face him. 
His blade pierce only millimetres of the armour before snapping at the tip. Proximus did not even have time to realise his blade had broke as Justicar Santaro swung his hammer around. The hammer contacted Proximus head, blood and gore sprayed out in a wide arc from Santaro followed by a limp headless body coursing through the air, skidding to a rest ten metres away.  


Turn 7

GK
-Terminator justicar fired & charge the nearest H.wep team, killing the unit.
-Rhino tried to tank-shock H.wep team in crater but fall short.

IG
-Melta vet fired everything into terminator Justicar killing it.
-Colossus shot at vindicare but lightning reflex save it again.
-H.wep team shot the rhino that tried to tank shock it and blow it up. The explosion fall short of burning them.

Game end

KP
GK : IG
11 : 9
Victory to GK

The vindicare assassin watched as a horde of rabid guardsmen ran towards Terminator Justicar Santaro. The air around the terminator shimmer and burst into a colourful array of dazzling lights as the terminator justicar took immense fire from las and heat weapons fired by the horde of guardsmen.  
The assassin retinal display flashed a skull icon over Terminator Justicar Santaro name just as the hulking terminator crash down on his knees.
The assassin activated his vox bead and said:
"Mission accomplished"


End game thoughts
Very close game... at the end of turn 7, I only had a full wound vindicare assassin left. This game Jaeroler was able to prioritize his shooting and took out my psyfle dread and psycannons meat-shield early. My dice rolls were not as good as previous game and I keep getting immobilized/wep destroy results. The 2 chimeras on the left flank  were basically empty shells (weapon-less and immobilized) but not getting their KP because the chimeras were not destroyed.
Most of the time except in turn 1, I had to use 2 units just to deal dmg to 1 unit. The vindicare was the MVP and took out all the dangerous threats. If the vindicare had fluff like the LR:crusader I would have lost.

Mistakes I made were forgetting the vindicare had infiltrate and spend 1 turn running. I also did not used my orbital strike at all which I paid for. I also should had charged the heavy weapon teams with my terminators instead of shooting the company command squad in turn 5. Which could result in saving my rhino and maybe terminators from dying.

I am considering taking out the DK, its not really good in my list. Should I go the dark side and add more psyfle dreads or add inquisitor warbands?

Saturday, June 4, 2011

Grey Knights vs IG 1750 normal batrep

Had been awhile since I played against Jaerolers' IG. After getting inspired watching some games in a tournament, he changed his IG list and wanted to test it. I'm using my GK. I also change my Dread knight to include G.psilencer, let my GKSS take 2 psycannons and add a Land Raider crusader.

GK list
GK GM, orbital strike

10*Purifier, 4* psycannon, 6*halberd, Rhino
Vindicare assassin 


5*Terminators, 1*hammer, 4*halberd, master crafted
10*GKSS, rhino, 2*pyscannons



Land raider crusader, multi melta, HKM, psybolt
dreadnought, 2*TL autocannon, psybolt
Nemesis DK, g.psilence

1747


IG list
HQ
Company Command Squad w/ 3 meltas in Chimera
Lord Commissar

Troops
Veteran Squad w/ 3 meltas in Chimera x2
Platoon Command Squad w/ 3 meltas in Chimera
Infantry Squad x2
Heavy Weapon Squad w/ 2x Lascannons and 1 Autocannon x3

Fast Attack
Banewolf w/ Multimelta x2

Heavy Support
Leman Russ Battle Tank x2
Colossus Ordnance Battery x1



Mission: Capture and Control
Deployment: DOW lol...


GM make purifiers troops with grand strategy.
IG managed to seize initiative. 


My memory is quite fuzzy and never take notes during the game, so some details would not be 100% accurate.


Note* IG was issuing orders left & right, I didn't include it as I don't exactly know what the orders are called but just know that they allowed units to get TL, reroll cover saves, shot another round with rapid fire weps,  run better and auto rally. 


Deployment



GK
-GK deploy GM in centre in trench and LR:crusader with 5 terminators inside.
-GKSS combat squad. 2 psycannon and 3 SS in rhino. Justicar and 4 SS walking.

IG
-IG deploy HQ company commander and gang and embark into chimera in turn 1. (I just place a chimera for simplicity)
-The heavy wep teams are troops, all are 2 lascannon and 1 autocannon.

 Turn 1


IG
-IG move in everything, pop smoke for 3 chimera (2 melta vets, 1 platoon cmd).
-2 bane wolf move to flank of chimeras.
-Leman russ battle tank move from corner surrounding colossus. 
-Infantry squad combine and form a long line. 

IG shooting
-Either could not see due to night fight or could not roll high enough to glance LR:crusader.

GK
-move in everything also. Ork deff dread is Dreadknight with g.psilencer. Left rhino have 5 GKSS. Right rhino have purifiers. Everything that could run, ran forward, rhino move 12". (5 combat squad GKSS were not in picture)

GK shooting
-LR:crusader managed to stun right bane wolf with assault cannons and multi melta, HKM shake left bane wolf.  
 Turn 2


IG
-Move platoon cmd squad chimera forward to get range to LR:Crusader. Left banewolf also move nearer to get in range next turn. Everything else stay still.

IG shooting
-All heavy wep teams shot at DK, and DK took 1 wound.
-Colossus killed 5 GKSS that was walking with vindicare (not in picture).
-Leman russ could not kill vindicare assassin. (lightning reflex FTW!)
-All melta stuffs in the centre could not glance LR:crusader due to bad rolls and out of melta 2d6 range. 

GK
-Assassin move and ran to get into position. All rhinos and dreadnought, DK move forward.

GK shooting
-Purifiers in rhino shot psycannon at closet leman russ destroying its battlecannon.
-DK psilencer shot at closest H.wep team and killed 2, pass panic due to lord commissar. 
-psyfle dreadnought shot at left chimera with melta vets and blow it up, killing 5 vets and 6 guardsmen.
-GKSS in rhino wreck left banewolf.
-LR:Crus, immob and wep destroyed centre platoon cmd chimera.

Turn 3


IG
-Right melta vet chimera move closer to LR:Crus to get within melta 2d6 range. 
-Melta vets in crater move out to get into range of LR:Crus. 

IG shooting
-Banewolf multi melta destroyed LR:Crus assault cannon.
-Right melta vets in chimera wreck LR:Crus. 
-Platoon cmd meltas could not kill any disembarked terminators.
-Leman russ battle cannon could not kill any terminators.
-Colossus manage to wound vindicare once. 

GK
-DK, psyfle dread move forward.

GK shooting
-Purifiers shot at closet leman russ and destroyed its last wep (H.bolter).
-Assassin shot at 2nd leman russ and manage to pent and blow it up. (1 shot 1 kill haha)
-GKSS shot at platoon cmd chimera and wep destroyed it twice till wreck.
-GKSS rhino shot at the disembarked platoon cmd and killed 1. 
-Psyfle dread shot at right melta vet chimera and blow it up killing 6 inside.
-DK shot psilencer at another H.wep team on the left and killed 2, again passing panic.

GK assault
-Terminators with GM charged melta vets on the right and wiped them, consolidate into the ruins.

Turn 4


IG shooting
-Banewolf poison gas kill 1 terminator.
-Meltas from vets and platoon cmd all fluff or were saved by terminators.
-Guardsmen FRFSRF mass torchlight shots couldnt kill any terminators. 
-H.wep teams dealt another wound to DK and wep destroyed and immob GKSS rhino.
-Company cmd chimera couldn't wound DK. 
-Colossus fluff shot against vindicare. 

GK
-Purifier rhino move forward to get LOS to right banewolf. 
-GKSS disembarked from rhino.

GK shooting
-Purifiers psycannons shot at side of right banewolf and wreck it.
-Psyfle dread and GKSS shot at guardsmen and kill 7, passing panic again due to lord commissar. 
-DK shot at the furthest H.wep team and killed the autocannon gunner.
-Assassin fluff shot against wepless Leman russ.

GK assault
-GM and 4 terminators multi charge melta vets and platoon cmd squad. wiping all except platoon commander. Consolidating towards IG objective. 

Turn 5


IG
-Guardsmen move towards crater to get cover saves.
-Company cmd chimera move nearer to terminators to get within melta range.
-Leman russ move towards purifiers rhino.

IG shooting
-2 H.wep team killed DK. 3rd H.wep team fluff shot.
-company cmd meltas took 2 terminators down.
-colossus shot was saved by vindicare again!

GK
-Purifier disembark from rhino and ran towards GK objective.
-Terminators move towards IG objective.
-Purifier rhino move to prevent leman russ from tankshocking/ramming. (rhino was 1" away from Leman russ) 

GK shooting
-psyfle dreadnought manage to shake and wep destroy (multi laser) company cmd chimera.
-GKSS shot at the guardsmen, killing all except 2.
-Terminators shot at H.wep team, killed 1and inflict 1 wound on the lascannons gunners.
-All IG pass panic.

Game continue to turn 6.

 Turn 6


IG
-Company cmd chimera tankshocked GM and terminators, GM and terminators were surprised by the suicidal APC and decided to do a "tactical retreat" (I rolled 12 for LD...)

IG shooting
-Company cmd with meltas gunners disembarked and finished off the "fleeing" GM and terminators.
-Colossus blast killed 4 purifiers. 
-H.wep teams fluff.

GK
-Vindicare move up the ruins.
-Rhino on right move nearer to centre.

GK shooting
-Purifiers wreck the Wepless leman russ.
-Psyfle dread stunned and wep destroyed? (H.bolter) the chimera in centre.
-GKSS finished off the 2 guardsmen in the centre.  

Game continue to turn 7.  Jaeroler had given up at this point and we were just playing for fun on turn 7.

Turn 7 


Turn 7 Highlights
-IG H. wep teams fluff.
-Colossus killed 2 more purifiers
-Psyfle dread killed 2 melta gunners and inflict 1 wound both on lord commissar and company cmd.
-Both purifiers and GKSS were out of range of anything.
-Vindicare fluff shots against colossus... (rolling 9 with 4d6 + 3)


Game end


Objectives 
GK : IG 
1 : 0
GK victory


End game thoughts


Knowing Jaeroler play style I knew he would use his chimeras to rush my objective to get the win while his heavy stuffs will give support fire (anti mech and anti mehreenz).


I place my Land raider right on the lane leading to my objective. To get easy access to my objective, he will keep shooting the land raider to destroy it before rushing his chimeras forward. 
I estimated that fastest he could destroy my LR is on turn 2 due to night fight. He was cautious in his approach 
and did not get near enough to get 2d6 melta, which allow my LR to get a free turn of shooting.

Psycannons are 24", I needed 1-2 turns to allow them to come in and get in range of most IG stuffs at the back. If psycannons were destroyed before getting into position, I would have a tough time dealing with the mech and hordes of infantry. 
Also Jaeroler was too obsessed shooting at my vindicare assassin. Its powerful, but the really important target is the purifiers which I further enhanced with grand strategy. My good dice rolls with vindicare invul save further waste his battlecannons which I was truly afraid. My purifiers were not shot at all till turn 6 and had a field day picking any targets that threaten me, eventually winning me the game by capturing 1 objective. 


My DK also distracted him, where he put alot of lascannon shots into it. The DK G.psilencer had 24" range and could afford ignoring it for 1-2 turns. So if he had spend 1-2 turns shooting at the psyfle dread, a lucky pent could easily stop it for good.  My good rolls with DK saves again prevented my other stuffs from getting las in the face.


The MVP got to be the psyfle dread, anything it shot it destroy. By putting him in the centre, with the battlecannons and lascannons busy with other targets, psyfle dread also had a field day shooting chimeras.  


My rolls were very good, thx to gamescience dice! gamescience dice FTW!  

Sunday, May 22, 2011

GW price increase and cheapo psyfle dreadnought

Yes GW increasing price again! woooooo! Effect on us is small since we are banned  cant buy from cheap overseas retailers (UK) after 1st June.

This month we will be increasing the price of some of our products. This price change will take effect from May 28th.


Link: http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=3700002&section=community&aId=16600006a

Complete list of items increasing in price here: http://www.darksphere.co.uk/



Since FW is the only place that sells "left handed" autocannon and costing £7.20 each. 2 autocannons would cost £14.4 exclude shipping which is 15% for ROW, total £16.56. After browsing dakka dakka forums, a thread suggest using Aegis defence lines interceptor autocannon, which cost £12+ in Maelstrom Games. Its plastic, "free" Aegis def lines and its £4 cheaper than FW, what a deal! Below are some pictures of the Aegis defence line autocannon on GK dreadnought. Also magnetize the autocannons.







GK vs BA 1750 normal batrep


Finally got to play against Krom after a few months I think. Krom was using his BA lamenters, I will be using GK.
List below

BA list
Mephiston
Librarian, Shield, sword of Sanguinius 
4 assault squad, all with melta gun and sgt combi melta, 4 razorback heavy flamer 
2 furioso librarian dreadnought, wings and shield, 2 drop pod
1 assault squad, melta gun sgt combi melta, drop pod
2 devastator squad, 4 missiles each

GK list
GK GM, orbital strike

10*Purifier, 4* psycannon, 6*halberd, Rhino
Vindicare assassin 

5*Terminators, 1*hammer, 4*halberd, master crafted
10*GKSS, rhino
8*GKSS, psycannon

dreadnought, 2*TL autocannon, psybolt 
Nemesis DK, Greatsword  
5*Interceptors, psycannon 


Mission: annihilation
Deployment: pitch battle
GK give scout to terminators and 8 men GKSS (should have gave them counter atk... lesson learnt)
No BA units thirsty.

GK Turn 1
-GM managed to wreck a razorback on opening salvo, pinning the assault marines that came out.
-Psyfle dread manage to kill 3 devastators and panic them off table.
-Purifiers move to centre table disembarked from rhino and fired at another razorback, exploding it.
-Terminators follow behind purifiers.
-vindicare assassin fired at 3rd razorback but shield of sang deflect the round.
-GKSS in rhino reposition, 8 men GKSS move forward in a line. Both cast warp quake.
-DK move forward...

BA Turn 1
-2 Furioso drop pods came down and furioso pop smoke. (both was 1"-2" away from GKSS warp quake range)
-Devastators shot at dreadknight, DK pass armour saves.
-2 heavy flamer razorbacks move forward to flame purifiers, flamers killed 2 purifiers (lol?).
-1 assault marines squads disembark and 1 assault marine squad without transport move forward and melta and combi melta terminators and purifiers, taking out 1 terminator.
-Mephiston flew forward, fleet and charge the 4 terminators, killing 2 terminators and took a wound in return. (should have activated force wep instead of casting hammerhand). 2 Terminators stay in combat :(

GK Turn 2
-GM orbital strike missed, interceptors psycannon manage to pent razorback but shield again deflect the shot.
-8 purifiers with 4 psycannon shot at 1 assault marines squad, killing 4, the lone marine panic and flee.
-psyfle dread move further back to shoot at 1 of the furioso side armour, exploding it.
-DK decided to smash a drop pod and blow it up, the explosion killed a terminator fighting with Mephiston...
-8 men GKSS move forward cast warp quake and got perils. Shot at devastators, killing 2. Devastators Panic passed.
-Vindicare shot at razorback and shield deflect the shot again.
-GKSS in rhino move forward to centre of table and cast warp quake.
-Mephiston make short work of the lone terminator and consol towards purifiers.

BA Turn 2
-Empty razorback & Razorback with librarian move towards 8 (7 now) men GKSS.
-Assualt marine drop pod came down and scatter into GKSS in rhino warp quake zone, the assault marines and drop pod suffered mishap and vanish into the warp.
-2 assault marines squad shot meltas at purifiers, killing 1.
-Mephiston plasma pistol killed another purifier.
-Devastators shot at pysfle dread, shaking it.
-Furioso cast wings and charge GM with interceptors, wounding GM once. GM with interceptor pass LD.
-Mephiston and 1 assault marine squad combine charge purifiers, Mephiston 1 man show wiping out the purifiers, consol towards DK.

GK Turn 3
-DK move towards furioso to save GM and interceptors but was still 10" away...
-Psyfle dread fortitude was psychic hooded... psyfle dread decided to charge drop pod to get easy KP but cant glance.
-GKSS disembarked from rhino and shot at 1 assault marines squad, wiping them out.
-2 GK rhinos killed the lone assault marine that panic off when shot by purifiers in turn 2.
-Vindicare shot at Mephiston, wounding the "lord of Cheese  death" (Mephiston down to 2 wounds).
- 7 men GKSS shot at devastators again, killing 1. The 2 devastators pass LD.
-Furioso fluff atks, dealing 0 wounds to GM and interceptors.

BA Turn 3
- 2 razorbacks flame the 7 men GKSS killing 1.
- Librarian with assault marines disembarked and shot at same GKSS, killing another 1. Lib and assault marine charge same GKSS and kill 2. GKSS fluff atks but pass LD.
- 2 devastators shot at vindicare wounding the assassin once and vindicare rolled 1 for cover save...
- 2 assault marine squad in centre move towards 10men GKSS and shot them, killing 1. Same assault marines combine charge GKSS, assault marines killed 6 GKSS in return 4 BA died. GKSS pass LD.
-Mephiston charge DK and wounded DK 3 times and activated force weapon killing it before DK can strike back. Mephiston consol towards pysfle dread.
-Furioso fluff atks again...

GK Turn 4
-psyfle dread shot at Mephiston, dealing 4 wounds but "lord of cheese death" save 3/4 (down to last wound).
-2 rhinos shot at devastators, devastators saved all wounds.
-GKSS combat with assault marines continue with both sides killing 2.
-3 GKSS aimed the librarian and killed him using nemesis force weapon. Simultaneous atks wiped the GKSS out.
-Furioso killed 2 interceptors. GM stay in combat.

BA Turn 4
-Mephiston charge psyfle dread, blowing it up easily.
-Furioso wound GM once. GM stay in combat.
-Assault marines finished off the lone GKSS in return 1 BA assault marine died.
-Furioso fluff atks yet again.
-2 Devastators shot GK rhino, stunning it.

GK Turn 5
-Rhino shot at the 2 devastators and couldnt kill them off.
-Furioso kill 1 interceptor.

BA Turn 5
-Mephiston flew in to help furioso, easily killing GM and 2 interceptors.
-Devastators fluff their shots.
-Suriving 3 assault marines in centre move nearer to rhino and manage to immob it with melta.

Game ended on turn 5, due to time constraint.


KP
GK : BA - 9 : 9

End game thoughts
If we had carried on the game, I would have lost either by 1 KP or getting tabled as I only have 2 rhinos left while Krom have 2 devastators and a melta gunner near the 2 rhinos (1 immobilized).
I had used Mephiston in my earlier BA games and found him incredible, basically a 1 man army. Today is the 1st time I had played against him and Mephiston is really "lord of death". It is very fast and basically anything it hits dies. Truly scary and priority 1 to kill it.

Sunday, April 17, 2011

Impulse buys and two GK games

Just received my GKs from Wayland Games yesterday.  Had a brief look through the codex and Jaeroler wanted a game the following day to test his new IG list. Beardy One came over also to test his fully painted BA list/army he bringing to a local tournament. 

Familiar box with all the tape :)

2 GKSS, 1 GKT, Codex, Stern, Kaldor and Dreadknight

The plastic GK terminators are superb, should have bought more during Wayland free shipping period... but lack of $$$ got in the way... 

1st game was against Beardy One BA 1750.

My GK list
Bro captain Stern (for old time sake)
GK GM, orbital strike

10*Purifier, 4* psycannon, 6*halberd, Rhino
Vindicare assassin 

5*Terminators, 1*hammer, 4*halberd, master crafted
10*GKSS, rhino
5*GKSS, psycannon

dreadnought, 2*TL autocannon, psybolt 
Nemesis DK, Greatsword   

Mission: Annihilation
Deployment: Spearhead
Grand strategy: counter atk on 10SS (forgotten about it during the game)

Highlights and thoughts of Game 
-GM orbital strike missed most of the time, was on target twice, killing some tactical marines and panic them off table. GM also beat off a weaken DOA assault marines + priest.
-Stern lead by example and took some power weps wounds and survived using strands of fate.
-Purifiers were freaking amazing, blowing transports left and right with mass psycannons and slaughter marines that came out. Whole game they were just shooting psycannons and storm bolters.
-Bad placement and forgetting vindicare can infiltrate... assassin spend most of the time getting into position to shoot stuffs. Assassin was flamed to death by DS BA terminators.
-Terminators were nuts!, with halberds even getting charged by 10 Death coy they won combat and eventually wiped out the death coy.
-Strike Squads were not bad, I'm still not really sure what to use them for... They were deadly in close combat (force weps) and could hold their own against BA assault marines with priest charge and still win, but need support if combat drag on as their numbers dwindle. Their warp quake also discourage and damage deepstrikers which can surprise you from places least expected.
-psyfle dreadnought was average in this game, as most transports was gone, shooting at terminators and marines not really effective.
-Nemesis DK deepstrike into the BA lines in turn 2 (forgetting I have psychic communion), attracted tons of firepower and promptly dead before the rest of my army can reach the BA line. Feel that DK should be given shooty weapons and be a defensive firing platform.

GK won 8:6 KP. (Game end on turn 5)

I think dice rolls won me this game. I was rolling sixes left and right, been awhile since I see such good rolls. I think Beardy One also made mistakes of charging things he shouldn't charged like my terminators, GM, full strength SS. Future games against him would be tougher since he would know what to avoid. Funny thing is when getting psychic hooded by BA my rolls was abysmal. BA stopped like 99% of all GK psychic powers.

Next game was against Jaeroler IG list also at 1750. Using the same GK list.

Mission: Seize gnd (3 objectives)
Deployment: Pitched battle
Grand strategy: 3 units can claim (Dreadnought, DK, purifiers)

Highlights and thoughts of Game
-GM only managed to orbital strike once which missed (as usual...) and ate a lascannon on IG turn 1.
-Stern took a melta wound, even strands of fate couldnt save him, dying instantly.
-Assassin fluffed lots of shots, only destroying 2 of a colossus weapons whole game and getting lascannon in the face.
-Purifiers provided fire support in the centre and pop 3-4 chimeras, preventing the melta vets from rushing GK objective.
-Terminators again performed brilliantly! Killed  1-2? (cant remember) 10men infantry squad, platoon command squad, taking tons of melta guns shots. A lone terminator justicar even chased off 2 squads of 10 melta vets with multi combat, preventing the IG troops from "move move move" into GK objective.
-Strike squad nv did much in this game... 1 SS was tank shocked off a vital GK objective... causing me a draw.
-psyfle dreadnought perform average again, shaking a Leman russ, wrecking a chimera, killing heavy team and weapon destroying a chimera which tank shocked a SS off GK objective.
-Nemesis DK came in from reserve on turn 5 due to some officer of fleet IG thing (forgetting I can cast psychic communion to let it come in early...) it move 6" and run 1"... to centre GK objective which no 1 was claiming (terminators beat off melta vets). It was 1" short  of claiming (grand strategy)  GK objective.

IG won 1:0 objective (Game end on turn 5)

I BLAME THE DICE!!! for this lost hahaha. The psyfle dreadnought managed only 2 pent on the tank shocking chimera, shaking and destroying 1 wep. The SS guarding the 1st GK objective also manage a pent on the chimera and destroyed its 2nd wep... and the SS promptly failed their LD test on 11 fleeing from tank shock... The nemesis DK ran 1"... and was 1" short (4" away) of claiming 2nd GK objective which will draw the game...
IF the dreadnought had destroyed the chimera, the 5 buggers (HQ) inside may fail their pinning and get pinned and will get shot to bits by my SS, preserving/claiming 1st GK objective.  IF the nemesis DK had run 2" I would also claim the 2nd GK objective effectively winning the game hahaha

Wednesday, March 9, 2011

Grey Knights GW pictures

Army shot

plastic GK strike squad


plastic GK terminators

RELOAD!!! dakka dakka LOL
Mech GK



Pre-order is up on GW official site, online stores will take awhile I think. Go pre-order noW! lololol

Grey Knights wave 1 prices!





The First wave has been confirmed!

Grey Knight Codex Softback – £17.50 RRP

Grey Knights Boxed 5 man Set -£20.50 RRp

Can be built as;

* A Grey Knight Squad
* Interceptor Squad (Can teleport 30″ once per game)
* Purgation Squad (Heavy Support can have psy-cannons, psilencer or incenerators. Have psyk-out grenades and can fire at targets the can not see due to Astral Aim.
* Purifier Squad (Elite Squad with 2 attacks and the cleansing flame psychic attack)

The Grey Knight Nemesis Dreadknight – £33 RRP

Grey Knight Terminators / Paladins – £27.70

(Paladins are two wounded ws5 terminators with apothecaries)

Lord Kaldor Draigo – £13.80 RRP

(HQ choice that makes Paladins troops and grants D3 universal special rules)

Castellan Crowe – £10.25

(Makes Purifier Squads Troops)

Jokaero Weaponsmith – £7.70 RRP

An awesome space monkey!


Credits to http://tabletoptyrant.co.uk/Tyrants/?p=891
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