Another fantasy batrep against Jaeroler Dark elves again lol. Since I'm (usually) the 2nd half gamer, and Jaeroler can usually play both 1st and 2nd halves. I end up playing against him most of the time. Will try switching to playing 1st half against Beardy One Dwarfs, once we settled on a date for the grudge match which goes back many years...
Fresh from our defeat at the hands of the pansy
(NO CHEESE!!!) High Elves (2.5+2.5k vs 2.5k+2.5k) game. The two evil suspicious allied forces (me: TK, Jaeroler: DE ) will be fighting against each other in this game.
Pitch battle was rolled...
DE went 1st.
*Note: Dark Elves lvl 4 sorcerer have sacrificial dagger which kept killing the 100 spear elves every turn to generate power dice. I didn't record how many Jaeroler kill every turn but not enough to induce panic.
Not every spells cast were recorded, dispelled spells were also not taken down. Only spells that affected the game were taken down.
Deployment
click on picture to get the exact units deployed
DE turn 1
DE everything move forward. Lv 4 & 3 Sorcerers casted several death spells, but the big soul blight and big purple sun were the important ones that affected the game during turn 1.
TK turn 1
Big Purple Sun collapsed on itself. TK move several units back and casted small soul blight at one DE unit. Archers killing a few spear elves. Chariot move forward to prepare to threaten DE flanks if they charged.
DE turn 2
Most DE units move forward slightly. Hydra 2 move forward to threaten TK chariot flanks.
Crossbows from chariots killed 3 skeletons.
DE sorcerer tried to assassinate hierophant by casting Carass of Laniph dealing 2 wounds to it, just 1 wound from killing it.
TK turn 2
TK frontal units declared charged on DE chariots 1, 3 and spear elves. Due to extreme ranges all failed charge except for TK chariot which needed modest rolls but epic crap rolling, it also failed charge.
Sepulchral stalkers failed to come in.
Hierophant cast smiting on Tomb King bsb unit healing back the 3 skeletons lost last turn. Hierophant drank healing potion to recover all wounds lost.
DE turn 3
DE chariot 1,2,3 and spear elves combined charged TK + BSB skeleton unit. Hydra 2 charged the flank of TK chariots.
Sorcerers unit and hydra 1 moved forward. DE lvl 4 sorcerer IF big soul blight affecting all frontal TK units. Rolling detonation for miscast which killed 9 spear elves and wound lvl 3 sorcerer. Sorcerer then cast doom and darkness and spirit leech on ushabtis killing 1.
Hydra 2 proceed to wipe TK chariot.
Combine charge in the centre killed off 13 skeletons, BSB was killed by DE hero. DE winning combat by 18, TK unit unstable left 19 skeletons + Tomb king.
TK turn 3
Ushabtis and Necrolite colossus charged the flank of chariot 1. 30 skeletons charged chariot 3. Warsphinx failed charge.
Hierophant cast big smiting on all TK units engage in combat.
Archers swift reform to get LOS to hydra 2.
Sepulchral stalkers came in behind hydra 2 and dealt two wounds to it. Casket of souls dealt two wounds to hydra 2, archers two wounds on hydra 2 were saved. Just one wound from killing it.
Ushabti affected by soul blight could not finished off chariot 1, colossus kill off chariot 1.
Tomb king challenge DE hero and heroic killing blow it with destroyer of eternalities.
Needing insane courage for the chariots, both surviving chariot 2,3 flee. Skeleton warriors on left pursue but short of 2" to catch either chariot.
Ushabti and colossus overran into the spear elves which pass breaktest due to steadfast.
DE turn 4
Both chariot 2, 3 rallied.
Sorcerer cast small purple sun and it hit necrolite colossus. Needing 1 to pass the initiative test necrolite colossus proceed to roll 1!!!
Big soul blight was cast and it debuff all TK units in combat.
TK challenged spear elves champion and over kill it by 2.
Hydra 1 charged the rear of ushabti and killed 4 ushabtis. The remaining ushabti kill 2 spear elves.
Colossus fluff all attacks but T.stomp killed 4 elves.
3 skeleton warriors die to spear elves.
TK lost CR by 10+ and all crumble due to unstable. TK curse rolled poorly and 1 spear elf died to it.
TK turn 4
Warsphinx charge hydra 1. Skeleton warriors charged chariot 3.
Purple Sun went into "life is cheap" mode and contact 6 elves, killing 2.
Hierophant cast smiting on warsphinx.
Archers swift reform back to face front. Sepulchral stalkers shot and killed off hydra 2.
Skeleton warriors won combat through CR and chariot 3 ran off.
Warsphinx dealt 6 wounds to hydra 1 and hydra saved 4 of them on 5s-6s... Warsphinx lost 2 wounds to return attacks.
DE turn 5
Purple sun move into contact with both the hydra 1 and warsphinx, amazingly both monsters with Initiative two and one respectively passed their I test and dodge it LOL!
Warsphinx fluff attacks and lost combat by 2, warsphinx down to 1 wound.
Chariot 3 rallied.
Sorcerer used doom and darkness, fate of bjuna and caress of laniph to assassinate hierophant dealing 3 wounds.
Unstable rolls killed 2 skeleton warriors. Stalemate combat between skeleton warriors and chariot 2.
TK turn 5
Purple Sun shuffle between the hydra and warsphinx again, both monsters solidify into crystal this time. Chariot 2 lost combat by CR and flee off table.
Sepulchral stalkers move nearer to spear elves but just out of range for shooting attack.
Archers wounds on spear elves were saved.
DE turn 6
Purple Sun shuffled around.
Sorcerer unit move forward to get in range of all death spells.
DE spear elves charged sepulchral stalkers easily killing them with CR unstable.
Casket of Souls was killed by Carass of Laniph.
Chariot 3 charged skeleton warriors but could not finished off the warriors.
TK turn 6
TK archers shot at the spear elves, but could not caused panic. The TK skeleton warriors suddenly went nuts and saved 2 wounds and dealt 3 wounds back to chariot, killing it. Purple Sun shuffled around.
Game end
DE VP: 2475
TK VP: 700-800
DE victory!
click below for end game thoughts