RSS

Sunday, August 14, 2011

TK vs DE 2.5k Fantasy batrep round 2

Another fantasy batrep against Jaeroler Dark elves again lol. Since I'm (usually) the 2nd half gamer, and Jaeroler can usually play both 1st and 2nd halves. I end up playing against him most of the time. Will try switching to playing 1st half against Beardy One Dwarfs, once we settled on a date for the grudge match which goes back many years...


Fresh from our defeat at the hands of the pansy (NO CHEESE!!!) High Elves  (2.5+2.5k vs 2.5k+2.5k) game. The two evil suspicious allied forces (me: TK, Jaeroler: DE ) will be fighting against each other in this game.

Pitch battle was rolled...
DE went 1st.

*Note: Dark Elves lvl 4 sorcerer have sacrificial dagger which kept killing the 100 spear elves every turn to generate power dice. I didn't record how many Jaeroler kill every turn but not enough to induce panic.

Not every spells cast were recorded, dispelled spells were also not taken down. Only spells that affected the game were taken down.

Deployment

click on picture to get the exact units deployed


DE turn 1

DE everything move forward. Lv 4 & 3 Sorcerers casted several death spells, but the big soul blight and big purple sun were the important ones that affected the game during turn 1.

TK turn 1

Big Purple Sun collapsed on itself. TK move several units back and casted small soul blight at one DE unit. Archers killing a few spear elves. Chariot move forward to prepare to threaten DE flanks if they charged. 

DE turn 2

Most DE units move forward slightly. Hydra 2 move forward to threaten TK chariot flanks. 
Crossbows from chariots killed 3 skeletons. 
DE sorcerer tried to assassinate hierophant by casting Carass of  Laniph dealing 2 wounds to it, just 1 wound from killing it.

TK turn 2

TK frontal units declared charged on DE chariots 1, 3 and spear elves. Due to extreme ranges all failed charge except for TK chariot which needed modest rolls but epic crap rolling, it also failed charge. 
Sepulchral stalkers failed to come in. 
Hierophant cast smiting on Tomb King bsb unit healing back the 3 skeletons lost last turn. Hierophant drank healing potion to recover all wounds lost. 

DE turn 3

DE chariot 1,2,3 and spear elves combined charged TK + BSB skeleton unit. Hydra 2 charged the flank of TK chariots. 
Sorcerers unit and hydra 1 moved forward. DE lvl 4 sorcerer IF big soul blight affecting all frontal TK units. Rolling detonation for miscast which killed 9 spear elves and wound lvl 3 sorcerer. Sorcerer then cast doom and darkness and spirit leech on ushabtis killing 1. 
Hydra 2 proceed to wipe TK chariot. 
Combine charge in the centre killed off 13 skeletons, BSB was killed by DE hero. DE winning combat by 18, TK unit unstable left 19 skeletons + Tomb king. 

TK turn 3

Ushabtis and Necrolite colossus charged the flank of chariot 1. 30 skeletons charged chariot 3. Warsphinx failed charge. 
Hierophant cast big smiting on all TK units engage in combat. 
Archers swift reform to get LOS to hydra 2.  
Sepulchral stalkers came in behind hydra 2 and dealt two wounds to it. Casket of souls dealt two wounds to hydra 2, archers two wounds on hydra 2 were saved. Just one wound from killing it.  
Ushabti affected by soul blight could not finished off chariot 1, colossus kill off chariot 1. 
Tomb king challenge DE hero and heroic killing blow it with destroyer of eternalities. 
Needing insane courage for the chariots, both surviving chariot 2,3 flee. Skeleton warriors on left pursue but short of 2" to catch either chariot. 
Ushabti and colossus overran into the spear elves which pass breaktest due to steadfast. 


DE turn 4

Both chariot 2, 3 rallied. 
Sorcerer cast small purple sun and it hit necrolite colossus. Needing 1 to pass the initiative test necrolite colossus proceed to roll 1!!! 
Big soul blight was cast and it debuff all TK units in combat. 
TK challenged spear elves champion and over kill it by 2. 
Hydra 1 charged the rear of ushabti and killed 4 ushabtis. The remaining ushabti kill 2 spear elves. 
Colossus fluff all attacks but T.stomp killed 4 elves. 
3 skeleton warriors die to spear elves. 
TK lost CR by 10+ and all crumble due to unstable. TK curse rolled poorly and 1 spear elf died to it. 

TK turn 4

Warsphinx charge hydra 1. Skeleton warriors charged chariot 3.
Purple Sun went into "life is cheap" mode and contact 6 elves, killing 2. 
Hierophant cast smiting on warsphinx.
Archers swift reform back to face front. Sepulchral stalkers shot and killed off hydra 2. 
Skeleton warriors won combat through CR and chariot 3 ran off. 
Warsphinx dealt 6 wounds to hydra 1 and hydra saved 4 of them on 5s-6s...  Warsphinx lost 2 wounds to return attacks. 

DE turn 5

Purple sun move into contact with both the hydra 1 and warsphinx, amazingly both monsters with Initiative two and one respectively passed their I test and dodge it  LOL!
Warsphinx fluff attacks and lost combat by 2, warsphinx down to 1 wound.  
Chariot 3 rallied. 
Sorcerer used doom and darkness, fate of bjuna and caress of laniph to assassinate hierophant dealing 3 wounds. 
Unstable rolls killed 2 skeleton warriors. Stalemate combat between skeleton warriors and chariot 2. 

TK turn 5

Purple Sun shuffle between the hydra and warsphinx again, both monsters solidify into crystal this time. Chariot 2 lost combat by CR and flee off table. 
Sepulchral stalkers move nearer to spear elves but just out of range for shooting attack. 
Archers wounds on spear elves were saved.  

DE turn 6

Purple Sun shuffled around. 
Sorcerer unit move forward to get in range of all death spells. 
DE spear elves charged sepulchral stalkers easily killing them with CR unstable. 
Casket of Souls was killed by Carass of  Laniph. 
Chariot 3 charged skeleton warriors but could not finished off the warriors. 

TK turn 6

TK archers shot at the spear elves, but could not caused panic. The TK skeleton warriors suddenly went nuts and saved 2 wounds and dealt 3 wounds back to chariot, killing it. Purple Sun shuffled around.

Game end


DE VP: 2475
TK VP: 700-800 

DE victory!

click below for end game thoughts
End game thoughts
I always had this problem in fantasy since the start of 8th edition. Lvl 4 mages be it Lizardmen/High elves/Dark elves hiding in bunker behind the main battle line and casting big debuffs and huge damage spells that totally cripple my army. So far I do not have any answer to this, since I kept changing my main armies and switch to playing 40k for a period lol... 
I had been thinking of assassinating the Lvl 4 mage early in 8th games when I was using Wood Elves, but never wrote a list and tried it out. With the renew interest in fantasy, and playing a versatile army like TK. I would try lvl 4 mage assassination with TK. Prince Apophas should be interesting.  













14 comments:

Skanwy said...

Again i enjoyed reading the batrep. Read it twice actually haha!

The assassination of the mage should be quite tricky. I tried before, almost succeeded but rolled really badly. Scouted my WE Noble with Waywatchers near the enemy mage who was only in a bunker of 10 Archers. I used HoDA and on 3D6 rolled 3 ones LOL! I also only hit once with my Waywatchers...

Hey hope to get a game in with you guys the week after ;)

crazyrat said...

Thx man. LOL!!!! somehow the statistically near impossible seem so common in our games. I'm trying to create a list that can threaten all these bunker mages lists.

Yea the guys are also asking about you, when can play against you? why you always so busy?

Skanwy said...

Got lot of work related stuff to finish up :(

Also tired out by end of week, i usually sleep Saturdays and recover Sunday, just in time for Monday and the week starts anew. Bit of a vicious cycle there lol!

Am hoping things will improve though.

crazyrat said...

I experienced before also...
Every weekday OT till 8-9pm... go home sleep, the next day 7am wake up and the process repeat. Sat also OT from 9-4pm. So tired from all the OT that Sun just want to rest & laze around and not do anything...
Though I get paid for all the OT hours, there is no time to spend it LOL.

enrgie said...

Actually that's the best way to murder the MIC Teclis. That's why if you look at the ETC (basically world cup of Warhammer), you don't see them nerfing the Book of Hoeth.

All that money will come to help you buy more stuff once the ROW embargo comes undone! Besides, do we have any news from Wayland?

crazyrat said...

I dont think wayland can pull off the ROW section. If you remember they mentioned that Early July will list the items, then delay till now August still no news...

enrgie said...

I agree. Okay, looks like we will have to resort to finding people who are travelling to the UK for cheaper minis.

crazyrat said...

Another way is to buy direct from the UKGW online store. We will get 16.65% discount but need to pay 10-29-40 pounds shipping, depending on the amount you buy.

Its around S$8-16 more expensive than buying from Maelstrom for the same stuffs.

crazyrat said...

I mean the whole order is S$8-16 more expensive if you buy exactly the same stuffs from Maelstrom.

The reason for the range is books don't have the 16.65% discount only miniatures have discount while Maelstrom everything have the default 10% discount.

Skanwy said...

Am looking to get the new Vampire Counts monsters, even though i dun play VC haha!

Is it cheaper to get it at LGS?

Let me know if anyone is trying out GW-Direct ;)

Thebeardy1 said...

If the damn embargo is still in force I might be resorting to GW-Direct for my new ogres if anyone is interested.

Btw, was looking up the sacrificial dagger, apparently you can only use it once per spell.

Skanwy said...

@Thebeardy1

Coolz! We can do an order together. Let me know when :)

crazyrat said...

@Skanwy
The LGS prices are UK retail price *2.53. This is with 5% member discount.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440005a&prodId=prod1290005a

Example: £36 * 2.53 = S$91+ for the plastic zombie dragon in the LGS with 5% member discount.

If you buy direct, the same zomebie dragon will cost £30 due to the 16.65% discount. Converted will be S$61. Taking £1 : S$2.03 currently.

The shipping is £10 for orders between £0-£50, so you can either buy some more stuffs to hit the £50 threshold to make the shipping cost more worth it. Or if you don't have any other stuffs to buy can combine orders with people who wants to get some stuffs. Then can split the shipping cost 50/50, the zombie dragon will cost £35 -> S$71.

crazyrat said...

@Thebeardy1
You can always find people who wants to get some stuffs :)

DAMN!!! Jaeroler was using it like 5-6 times for each SPELL!!! I DEMAND A REMATCH LOL!

Post a Comment

Related Posts with Thumbnails

Disclaimer

General
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.