Monday, March 21, 2011
Blood of Martyrs battle report
BA list (not accurate)
Sanguinor
10 assault marines, sgt PF
6 Death company, bolters, rhino
5 assault marines, no JP, flamer, rhino
1 attack bike, multi melta
1 attack bike, multi melta
1 priest JP
DE list
archon, huskblade, drugs, soul trap, shadow field
5 Incubi, champion, demi klaives, raider DL
4 true born , 4 shredders
20 warriors, 2 DL, champion
10 wyches, razor flails, hydra gaunlets, champion, haywire nades, raider DL
1 ravager, 3 DL, fickerfield, night shield
-The BA score 1 point for every normal unit that escape from the battle in turn 4 onwards.
-BA also score 1 point for every "martyrs" unit (DC stuffs, and blood thirst units) that get killed.
-End game, a D6+1 would be roll and if the result is lesser/equal than the BA score, BA wins.
BA auto get 1st turn and 1 attack bike suffer from blood thirst.
Deployment
BA must deployment everything on table, 6" from the centre of table. Most BA unit cluster together.
DE reserve everything
Turn 1
BA
-Blood thirst attack bike, assault marines rhino move to the left flank near a ruin.
-Normal attack bike + DC rhino move forward near a tank trap.
-Sanguinor + JP priest + 10 assault marines decided to jump into a ruin 1 to get cover saves. 5 assault marines + priest crash into the ruin killing themselves... LOL WTFBBQ pwn Sanguinor also crash taking a wound from the ruins... (freaking hilarious for both me and beardy one)
DE
-reserved...
Turn 2
BA
-5 assault marines disembark and walk into ruin 1.
DE
-Only Archon + incubi with raider came in from long table edge near the normal attack bike + DC rhino.
-Raider shot the assault marine rhino stunning it.
-Archon + incubi charged the lone normal attack bike and archon easily slaughter the bike crews getting a pain token. Archon and incubi consol into the tank traps.
Turn 3
BA
-Blood thirst attack bike multi-melta and bolter the archon unit, shadow field and incubi warsuit saving all 3 wounds.
-Rhino with 6 DC, flame and shot the archon unit, again shadow field and incubi warsuit saved all wounds.
-Sanguinor fly down from ruins (pass Dangerous this time lol) to charge the archon unit. Archon manage to deal an unsaved wound on Sanguinor but Eternal warrior protect him from ID. Sanguinor struck back and killed 3 Incubis, Sanguinor proceed to save all wounds from the remaining Incubi attacks. Losing by 2, archon decided to flee! (Beardy one gave the dark eldar a new nickname -> HUM-dar)
DE
-Ravager came in and shot the assault marines rhino, shaking it twice lol....
-warriors and true born came in but range and heavy weapon prevented them from shooting.
-Wep-less raider tank shocked the 5 assault marines, killing 1 marine who tried to death or glory.
Turn 4
BA
-Remaining 4 JP assault marines, fly off the table to escape.
-Empty assault marine rhino flat out to escape.
-DC rhino move next to the assault marines, the DC disembarked and ran nearer to the DE warriors.
-Assault marines embarked into the DC rhino.
-Blood thirst attack bike shot the archon raider and wreck it.
-Sanguinor move nearer to table edge, 2-3" from "escaping".
DE
-Wyches came in with raider near sanguinor and charge sanguinor. Raider DL missed sanguinor. Sanguinor struck 1st and only kill 2 wyches. Wyches struck back and dealt too many wounds for the 1 wound Sanguinor to save, killing the ectoplasm blood angel.
-Warriors and trueborn move away from the incoming death coy.
-Ravager shot the rhino with 4 assault marines and rolled "snake eyes" for armour pen...
BA: 2 point
Turn 5
BA
-Assault marines in rhino flat out to escape.
-DC bolter the warriors and killed 2.
-DC charge into warriors and killed 12, making them flee almost off table.
-Blood thirst attack bike shot the wych raider and missed.
DE
-Warriors flee off table.
-wyches embark on raider and move away from the blood-craze biker.
-ravager flatout to escape the incoming DC.
-trueborn continue to move away from the psycho death coy.
BA: 4 point
Turn 6
BA
-blood-thirst biker shot down the wych raider.
-DC mass bolters trueborn to death.
DE
-surviving ravager flatout to keep out of reach of the "martyrs" stuffs (Death coy and blood thirst biker)
Game end on turn 6.
BA: 4 points
Needing a 4 for DE win, I rolled a 5 winning the game.
End game thoughts:
Pretty funny game, from BA crashing into ruins and trying to run away from the psycho/blood crazed units. Made a mistake to reserve everything, should have deployed the ravager to take advantage of its range and shoot down all the BA transport making it harder for them to escape.
1st game with 5th edition DE, and I feel they are still very fast and deadly. Speed to escape and move to advantageous positions, deadly fire/close combat powers to deal with almost everything. Absolutely love this book, this book also have other very interesting units/toys to try and could make a huge variety of lists.
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2 comments:
Sounds like a really fun game dude :) The special scenario looks to be quite exciting and challenging to play.
Lol! They don't call it Dangerous terrain for nothing hehe!
I had a great time reading the batrep ;)
Beardy one: I fly into ruins.
me: you sure you want do that? need take DT.
Beardy one: heck lar...
*take 10 dice and roll*
5 ones...
*roll for priest*
1
*roll for Sanguinor*
1
me: hahahha, take your invul...
Beardy one: *roll invul save for Sanguinor*
2
Sanguinor 275 points
10 Assault marines 190 points
Jump Pack Sanguinary Priest 75 points
Assault marines with priest and Sanguinor crashing into a wall, priceless!
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